人人秀精彩

 找回密码
立即注册
查看: 575|回复: 0

[Redshift] Version 3.0.37 is now available.Redshift版本更新信息 3.0.37-英文版

[复制链接]

37

主题

39

帖子

203

积分

积分
203
魔童哪吒 发表于 2021-3-8 21:47:25 | 显示全部楼层 |阅读模式
QQ截图20210308214647.png

Version3.0.37 is now available.
ReleaseNotes

*[Max] Fixed potential crash when rendering previews in Material Editor
* [C4D] Addressed a issue leading to a crash when OptixRT is used in conjuctionwith empty curves
* [Blender] Added support for VDB sequence files using the native Blendermodes.
* [Blender] Added support for the new ‘UVProjection’ node.
* [Blender] Updated Material node with Sheen parameters.
* [Blender] Updated SDK ColorCorrection python bindings.
* [Blender] Enabled option to allow apply Blender compositor effects afterrender when ‘use_compositing’ are enabled.
* [Hydra] Added support for custom cameras in the camera map shader node.
* [FeedbackDisplay] Fixed an issue where the Feedback Display did not scalecorrectly
* [All] Fixed bounds check bug that was triggering bogus asserts on pre-RTXGPUs, introduced in 3.0.35
* [All] Fixed bug that could cause pre-converted ‘rstexbin’ texture UDIM/UVTILEfiles to not be found for proxies
* [All] Fixed rare noisy-looking sampling issue due to CUDA compiler bug,introduced in 3.0.34
* [All] Fixed GI ‘sheen’ reflection energy compensation excessive brightnessissue
Version3.0.36 is now available.
ReleaseNotes

*[Max] Fixed a bug where user data override does not work correctly for instancedproxies
* [Max] Fixed a UI issue appearing in 3ds Max 2021.3 where having Windows TaskBar at top of screen results in Render View being offset inside its windowframe
* [Max] Changed local plugin configuration defaults to enable Render Viewhigh-DPI awareness and Win 10 borderless window adjustment
* [Maya] Fixed bug that prevented bump-mapping from working properly whenconnecting MaxonNoise shader to a uv placement node
* [Houdini] Added support for H18.5.462
* [Houdini] Fixed a bug related to the light instances transformations.
* [Houdini] Addressed the problem with the rendered image resets in theRenderView.
* [Houdini] Addressed the rendering of the AOVs to MPlay while baking textures.
* [Katana] Fixed a problem with the motion vectors AOV rendering center time.
* [Blender] Fixed missing instances at start of IPR mode(bug report).
* [Blender] Fixed camera offset issue in IPR mode.
* [Blender] Fixed ‘Show log file’ option under Linux.
* [Blender] Fixed ‘Camera Orthographic’ and ‘User Orthographic’ modes fot IPR.
* [Hydra] Added support for H18.5.462
* [Hydra] The default light is not longer included in the exported proxy files.
* [Hydra] Fixed a problem with the defaults in the color or vector type renderoptions.
* [Hydra] Fixed a crash while trying to render the not suppodted Houdini“volume” type primitives.
* [Hydra] Addressed several issues with the DOF settings to match the Karmabehavior.
* [Hydra] Added support for Cryptomatte EXR files from the “rs:cryptomatte”rendervar.
* [Hydra] Added support for deep rendering EXR files from the “rs:deep”rendervar. This rendervar must be used alone.
* [Hydra] Added support for strands rendering.
* [Hydra] Added support for the Redshift Sun/Sky light type, that can beenabled in the DistantLight LOP.
* [Hydra] Added support for the environment, global enviroment and volumetricscattering tint shaders.
* [RenderView] Added “Reset Snapshot Slider” to the view menu to reset theposition of the Snapshot comparison slider
* [RenderView] Fixed an issue if you moved the A/B slider off the RV view youwouldn’t be able to get it back
* [RenderView] Fixed an issue where the CoC radius circle was not being drawncorrectly when zooming
* [RenderView] Fixed an issue in C4D where the RV’s curve controls result wouldnot match the PV’s
* [RenderView] Fixed a crash when shutting down 3ds Max
* [RenderView] Fixed an issue where the White Point between the C4D PV and theRV didn’t match
* [RenderView] Fixed an issue where the snapshots panel was closing whenresizing the RV in Houdini
* [RenderView] Fixed a crash that could occur in Houdini when rendering due toOCIOs
* [RenderView] Fixed an issue where the Houdini GUI could lock up when the RVis docked and the right mouse button is used
* [All] Improved performance of texture processing to rstexbin format
* [All] Added ‘sheen’ lobe to the Redshift Material shader
* [All] Added new ‘UVProjection’ shader
* [All] Fixed bug that could result in corrupted light group emission AOVs whenvolumes are present
* [All] Made the “DL inf loop detected” logic smarter to reduce benign warningmessages for complicated scenes
* [All] Fixed bug that could cause dirty-looking ray-traced SSS light groupAOVs when many samples are used
* [All] Fixed bug that could make non-VDB volume grids render color channels(transmission and emission) incorrectly
* [All] Fixed bug that prevented the ‘Subsurface scattering enable’ overridefrom working
* [All] Fixed bug that could cause light properties to act strangely in IPRmode after enabling/disabling lights
* [All] The OptiX denoiser now kicks in sooner for progressive-rendered scenesusing a low (less than 16) number of passes
* [All] Fixed bug that could cause dark-looking point-based SSS, introduced in3.0.18
* [All] Fixed bokeh texture undersampling bug, introduced in 3.0.0
* [All] Fixed bug that prevented volumes from rendering when more than 8puzzle-mattes are output, introduced in 3.0.29
* [All] The OptiX denoiser now uses tiling which allows it to work withhigher-resolution images without running out of VRAM and crashing
* [All] Fixed bug that would cause noisy ‘double lighting’ when using portallights with dome lights, introduced in 2.6.10
* [All] Fixed bug that could cause noisy lighting for blended materials,introduced in 3.0.32
* [All] Warning messages are now output when UDIM/UVTILE textures are failed tobe found for proxies
Version3.0.35 is now available.
ReleaseNotes
*[Max] Fixed a bug introduced in 3.0.34 resulting in some shader connectionsbeing ignored
* [Max] Fixed a bug where Render View settings are not saved in the sceneunless Render View is open
* [Max] Fixed a potential crash when 3ds Max shuts down
* [Houdini] Addressed the backing of the color options to the final renderingsif no other PostFX option was enabled.
* [Houdini] Addressed a problem with the Houdini libs default search path onLinux introduced in the previous build.
* [Houdini] Addressed the problems with the RenderView in the Houdini Python3.7 builds.
* [Katana] Improved support for instances arrays transform attributes.
* [Blender] Fixed unmatched object contours in IPR mode for ‘User Perspective’and ‘Camera Perspective’ modes.
* [Blender] Fixed problem with Camera sensor fit(bug report)
* [Hydra] Fixed a problem with the ramp parameters in Solaris 18.5.408
* [Hydra] Added support for the purposes feature.
* [RenderView] Fixed an issue where vignetting did not display correctly
* [RenderView] Fixed an issue where when closing the settings with the pixeltab open would leave the pixel picker active
* [RenderView] Fixed an issue where Alt+LMB would move the region render
* [RenderView] Fixed an issue where Frame All would not always frame thecurrent buffer correctly
IMPORTANT NOTE: Please install NVidia driver 455 or higher if you want to useOptiX denoising or RTX acceleration!
* [All] Now using OptiX 7.2. This will fix issues related to scenes with manyinstances that were happening due to low OptiX 7.0 instance limits
* [All] The OptiX denoiser should now preserve texture and normal detail muchbetter than previously
* [All] Fixing OptiXRT (RTX) issue where transformation blurring would not workproperly in certain cases and would make the objects render “clipped”
* [All] Fixing crash that could happen if Cryptomatte was enabled and a bucketsize of 256 was used
* [All] Fixed rare crash that could occur after aborting a render
* [All] Fixed bug that could cause weird shading colors, depending on shadergraph complexity, introduced in 3.0.32
* [All] Added graceful handling of empty material blender shader nodes, insteadof kicking out silly warnings
* [All] Removed Deep-EXR limitation that would force the alpha to 1 onenvironments when global scattering is enabled
* [All] Fixed old bug that could cause certain shader graphs to trigger boguserrors or even crash, during the material processing stage
Version3.0.34 is now available.
ReleaseNotes
*[Max] Fixed a bug introduced in 3.0.32 where denoising is disabled ifCryptomatte is used
* [Max] Potential fix for a crash when rendering Phoenix FD meshes with deformationblur enabled
* [Max] RS Maxon Noise animated with global time source now causes shaderballupdates when changing the current time
* [Max] Fixed legacy plugin issues leading to inefficient shader graphtraversal and excessive conversion of shader subgraphs
* [Max] Fixed legacy plugin issues preventing the use of multiple-outputshaders for lights, displacement, volume and environment shaders
* [Max] Added compatibility with Map Output Selector map
* [C4D] Addressed issue in R23 where the VIPR will fail redraw under certainconditions.
* [Houdini] Addressed a problem with the light instances motion blurtransformations.
* [Houdini] Addressed a problem in the sub-frame geometry deformationinstancing motion blur, that was not taking into account the base objecttransformations.
* [Houdini] Fixed a crash while rendering using the Irradiance Cache Flythroughmode.
* [Houdini] Added support for H18.5.408
* [Katana] Added support for user procedurals.
* [Katana] Fixed a crash on exit while exporting proxy files.
* [Blender] Fixed Reflection roughness in Material node issue that don’tprocess the connected node(forum bug report viewthread/34659).
* [Blender] Fixed ‘Randrange’ issue when render frame is set to zero or anynegative value(bug report).
* [Blender] Fixed problem with Camera ‘panning’ in IPR mode(bug report)
* [Blender] Fixed Camera Lens Shift error in ‘Perspective’ mode. Lack fix forother modes( related with previus bug).
* [Blender] Fixed issue with ‘camera aspect’ update in IPR mode.
* [Blender] Fixed problem with the interface button used to open last .logfile.
* [Hydra] Added support for the visibility flag to the lights, proxy and volumeobjects.
* [Hydra] Fixed the live updating of the visibility flag.
* [Hydra] Fixed a crash in the look through light feature.
* [Hydra] Addressed several problems with the light shaping cone and iesfeatures.
* [Hydra] Fixed a crash while rendering instances from objects includingnon-point user data.
* [RenderView] Fixed an issue where the pressing the middle mouse button on theRV while docked in Houdini would cause the Houdini to lock up
* [RenderView] Fixed an issue where Alt+RMB wasn’t zooming
* [RenderView] Fixed an issue where overlays would become stuck enabled
* [RenderView] Fixed an issue where enabling/disabling the Region wouldn’trestart IPR
* [RenderView] Fixed an issue where the Region color was only applied to thepivots
* [RenderView] Fixed an issue where the Region shortcut wasn’t working
* [RenderView] Fixed an issue where the Region would reset to default whenenabling / disabling
* [RenderView] Fixed an issue where the View > Pixel Sampler Region buttonwouldn’t hide the Pixel Region
* [RenderView] Fixed an issue where if you were in the Pixel Sampler whilealt+draging you could get locked in panning the framebuffer
* [RenderView] Fixed an issue where the Pixel Sampler wouldn’t give the correctcoordinates
* [RenderView] Fixed an issue where clicking the frame buffer would cause IPRto restart
* [RenderView] Fixed an issue where panning or zooming would cause IPR torestart
* [RenderView] Fixed an issue where input for the Interactive Camera in Mayawouldn’t update the current camera
* [RenderView] Fixed an issue where Color Control Curves were inverted
* [RenderView] Fixed an issue where the preferences for region were not beingset correctly
* [RenderView] Fixed an issue when zooming with the mouse wheel would notmaintain the cursors position to the image coordinate
* [RenderView] Fixed an issue where zooming with the A/B slider active would causethe comparison image not to update
* [RenderView] Fixed an issue where when in Click to Focus mode you wouldn’t beable to adjust the CoC radius with Alt+Drag
* [RenderView] Fixed a memory leak when copying image buffer to clipboard
* [RenderView] Fixed an issue affecting 3ds Max where Render View does notupdate its display during rendering
* [All] Fixed bug where non-VDB volume grids were not properly clamped
* [All] Fixed bug that broke Cryptomatte in 3.0.33 (where only the first objectwould generate an ID)
* [All] Fixed bug in 3.0.33 that was making other AOVs black if Cryptomatte wasenabled
* [All] Fixed recently introduced bug that could cause a heap corruption whenusing materials that have the AO shader node
* [All] Fixed bug that broke specular reflections through rough thin-walledmaterials, introduced in 3.0.31
* [All] Fixed a bug that could cause corrupt reflections/refractions/GI fornon-RTX GPUs, introduced in 3.0.32
* [All] Fixed bug that could cause rare, random crashes/hangs when using theMaxonNoise shader ‘voronoi’ pattern for bump-mapping
* [All] Fixed bug that could cause ‘black holes’ in materials with bump-mappedvery rough Beckmann or GGX reflections
* [All] Fixed bug that could cause corrupt AOVs after adding/removingpuzzle-matte AOVs
* [All] Fixed bug that could cause shader switches to fail when they share thesame shader node inputs
Version3.0.33 is now available.
ReleaseNotes
*[Max] Fixed a bug where Render View would not function if IPR is started beforeopening Render View
* [Max] Fixed a bug where the “All” rendering option for Fast Preprocessing wasnot honored
* [Max] Fixed a potential crash when closing 3ds Max after using Render View
* [Max] Fixed potential issues with using multiple-output shaders (e.g. RS State,RS Vector To Scalars) as shader inputs
* [C4D] Added support for the UserData tag in R21 or newer
* [Houdini] Addressed the cryptomatte object names in the instancefileinstancing
* [Houdini] New “Forced Visibility” option in the ROP node, to force the flagsfrom a reference object
* [Houdini] Exposed the OCIO file in the RS camera spare parameters to allowrelative paths
* [Houdini] Fixed a crash in the RenderView while selecting a camera beforelaunching the rendering
* [Houdini] Added support for the volume instances materials overriding fromthe shop_materialpath attribute
* [Katana] Added support for Katana 4.0 and dropped support for Katana 2.6
* [Katana] Fixed a problem with the enum parameters in Katana 4.0v1
* [Katana] Live and final rendering GPU based Photographic Exposure and PostFX
* [Hydra] Added support for the GPU based live viewport updating of thephotographic exposure and postfx features
* [Hydra] Added several missing texture related render options
* [Hydra] Addressed the default curves and point widths to match Karma
* [Hydra] Added new option in the Light LOP Redshift params to enable therectangle lights as portals
* [Hydra] Added support for mesh lights
* [Hydra] Added support for object tracesets
* [Blender] Initial beta release of Redshift for Blender
* [RenderView] Fixed a crash that could happen when loading an EXR with “LoadsSnapshots”
* [RenderView] Fixed an issue where Houdini would freeze after using copy toclipboard and then rendering
* [RenderView] Fixed an issue where Shift+Click to enable and drag the Regionwas not functioning
* [RenderView] Fixed an issue where the Frame Region menu button and shortcutdid not execute
* [RenderView] Fixed an issue where vignetting from postFX wouldn’t apply
* [RenderView] Fixed an issue where the region wouldn’t show correctly whenscaling
* [RenderView] Fixed an issue where region rendering wouldn’t update whenmoving the region tool
* [RenderView] Fixed an issue where image files would not save correctly with“Save Image As…”
* [RenderView] Fixed an issue where EXR files would not save correctly with“Save Multilayer EXR As…”
* [RenderView] Fixed an issue where only one bucket would show in the RV evenwhen using multiple GPUs
* [RenderView] Fixed an issue where the DisplayMode was being set to sRGB whenusing Set A / B for Snapshots regardless of the current DisplayMode
* [FeedbackDisplay] Fixed a crash with the feedback display when it was dockedin Houdini
* [FeedbackDisplay] Fixed a crash when filtering to display only the currentrender’s logs
* [All] Added Altus command-line denoising tool
* [All] Fixed a bug that broke the output of AO/Curvature/RoundCorners nodeswhen multiple of them are used by a material, introduced in 3.0.32
* [All] Fixed a bug that could cause a crash or corruption when rendering hairwith a wireframe shader
* [All] Fixed a bug that could cause allocation failures on scenes using deeprendering tech (either DeepEXR or Cryptomatte)
* [All] Now limiting the block size to 128 if deep rendering is enabled and theGPU is not a high-VRAM GPU (16GB or larger)
* [All] Fixed crash that could occur with a combination of DeepEXR and IDchannel
* [All] Fixed issue that could cause ‘quantized’-looking reflections andrefractions on surfaces that have subtle curvature, introduced in 3.0.25
* [All] Fixing bug that could cause volume grid material related crashes
Version3.0.32 is now available.
ReleaseNotes
*[Max] Fixed a bug where Motion Vectors AOV did not work in production rendersunless Motion Blur is enabled
* [Max] Fixed a possible crash when mesh conversion for an object fails
* [Max] Added support for Gradient Ramp in older versions of 3ds Max (2014,2015)
* [Max] IPR now detects AOV configuration changes: add, remove, rename,enable/disable
* [C4D] Addressed issue with viewport previews indirectly affecting the focuswithin the coordinate panel
* [C4D] Addressed issue where render resolutions that used non-pixel unitswould lead to an incorrect camera configuration
* [Houdini] Added support for H18.5.351 and dropped support for H16.5.634
* [Houdini] Fixed a problem with the devices management introduced in RS 3.0.31
* [Katana] Added support for face level attributes in the mesh objects.
* [Katana] Fixed a problem with the devices management introduced in RS 3.0.31
* [Hydra] Added support for H18.5.351
* [Hydra] Fixed a problem with the devices management introduced in RS 3.0.31
* [Hydra] Fixed a crash on exit due to the wrong Redshift renderer shutdown.
* [All] Added DeepEXR/Cryptomatte optimizations to improve renderingperformance when this output is enabled
* [All] Added support for volumes in DeepEXR
* [All] Fixed a bug that could cause weird ‘stripe’ artifacts when GI isenabled for volumes, introduced in 3.0.18
Version 3.0.31 is now available.
Release Notes8
* [Max] Fixed issues thatcaused a gradual decline in performance, related to Render View and FeedbackDisplay
* [Max] Fixed issues with disabled controls in user interface for AOVProcessing settings
* [Max] Potential fix for unsolicited IPR updates triggered by Save / Auto-Save
* [Max] Denoise settings UI in Render Setup now hides options not used by theselected Denoise Engine
* [C4D] Added initial support for Node materials in the Asset Manager.
* [C4D] Added initial support for C4D-style material overrides though a new“Material Override” option available from the Effect button in Render Settingswindow.
* [C4D] Addressed issue where undoing certain actions would not be reflected inthe IPR.
* [Houdini] Added support for H18.0.597 and dropped support for H18.0.499
* [Houdini] Addressed the live IPR updating of the RS strands parameters.
* [Houdini] Fixed a memory leak while rendering volume objects in update mode.
* [Houdini] Tangents computation code refactored to handle an arbitrary numberof conventional or custom UV maps.
* [Houdini] Added a new “RS OGL Material” HDA including viewport OpenGL tags.
* [Houdini] Added support for H18.0.597 and dropped support for H18.0.499
* [Katana] Fixed a crash while rendering instance arrays with motion blur.
* [Hydra] Added support for H18.0.597 and dropped support for H18.0.499
* [Hydra] Addressed an incompatibility issue between our delegate and otherrenderers.
* [Hydra] Addressed the support of primitive level UV maps in meshes andcurves.
* [Hydra] Fixed a problem with the dome light texture file path while renderingfrom husk.
* [RenderView] Fixed an issue introduced in 3.0.18 that caused seriousperformance issues in 3ds Max when rendering sequences
* [FeedbackDisplay] Fixed issues that were causing degraded performance, evenwhen Feedback Display is hidden
* [All] Fixed bug that was leaking a small amount of CPU memory but couldaffect overnight renders
* [All] Fixed bug with OptiX hair and points that could produce visualartifacts and potentially affect performance too
* [All] Refraction by default will now not contribute to the alpha channel -this fixed issues with Deep EXR and Cryptomatte
* [All] Added a new system legacy option to enable alpha channel contributionfrom refractions, disabled by default
* [All] Fixed bug that could cause random crashes when using switch shadernodes for transparent materials, introduced in 3.0.25
* [All] Fixed issue where a volume using a shader ramp that doesn’t start witha zero/black value could create a strange visual effect when overlapped withother volumes. Please see this for more info: https://www.redshift3d.com/forums/viewthread/33721/
* [All] Cleaning up the messages in the redshiftBenchmark tool
* [All] Added extra sanity check code to catch and prevent cases of “Mem copyis too big for buffer” asserts when rendering shaderballs in C4D
* [All] Fixed specular reflection disappearance bug when light is reflectedthrough an object with the same IOR as its surroundings, introduced in 3.0.18
* [All] Will now abort rendering if the sprite node textures exceed 2GB in size
* [All] Fixed potential crash or visual corruption bug when rendering materialswith material blend nodes and shader switches, introduced in 3.0.25
Version3.0.30 is now available.
ReleaseNotes
* [Max] Fixed bug where Render View Post FX parameters are not updatedcorrectly after scene reset
* [Max] Fixed bug where Render View Post FX controls are enabled after creatingRedshift Camera Effects modifier
* [Max] Fixed various spinner ranges in user interface for Maxon Noise
* [Max] Effects that are overridden by Redshift Camera Effects modifier are nowindicated in the Render View UI
* [Houdini] Addressed the selected ROP node while openning the RenderView fromthe RS ROPs.
* [Houdini] Improved volume extraction code to try to avoid problems with somevector grids, like “rest”.
* [Houdini] Improved support to create Cryptomatte IDs for not availablematerials, including primitive level materials in mesh obejcts.
* [Houdini] Addressed a problem with the “opdef:” HDAs texture referencing.
* [Houdini] Addressed a problem with the proxy export “Ignore OBJ LevelTransformations” option while working with instances.
* [Houdini] Fixed a problem with the DOF settings and the RenderView related tothe enable state.
* [Katana] Fixed a crash while working with image filenames without extension.
* [Hydra] Fixed a rendering problem related to the center time topologycomputation.
* [Hydra] Addressed several issues with the motion blur from objects without aconstant topology and velocity attributes.
* [RenderView] Fixed an issue where the zoom menu wouldn’t zoom when selected
* [All] Fixed a handful of issues in the Matte-Shadow-Catcher shader relatingto AO and alpha
* [All] Fixed bug that could cause garbage backplate colors to be used on matteobjects when no texture is specified, introduced in 3.0.18
* [All] Fixed bug that disabled the OptiX denoiser on macOS CUDA builds
* [All] Fixed bug where switching material on a volume grid could make the gridnot render
* [All] Fixed ancient bug that on very rare occasions could cause randomcrashes
* [All] Fix for edge-case procedural texture bump-mapping anomalies when raysare very warped
* [All] Fixed bug that would cause puzzle-matte reflection/refraction to stopwhen more than 8 puzzle matte AOVs are added
Version3.0.29 is now available.
ReleaseNotes
* [Max] Fixed bug where Render View Post FX parameters are not updatedcorrectly after scene reset
* [Max] Fixed bug where Render View Post FX controls are enabled after creatingRedshift Camera Effects modifier
* [Max] Fixed various spinner ranges in user interface for Maxon Noise
* [Max] Effects that are overridden by Redshift Camera Effects modifier are nowindicated in the Render View UI
* [Houdini] Addressed the selected ROP node while openning the RenderView fromthe RS ROPs.
* [Houdini] Improved volume extraction code to try to avoid problems with somevector grids, like “rest”.
* [Houdini] Improved support to create Cryptomatte IDs for not availablematerials, including primitive level materials in mesh obejcts.
* [Houdini] Addressed a problem with the “opdef:” HDAs texture referencing.
* [Houdini] Addressed a problem with the proxy export “Ignore OBJ LevelTransformations” option while working with instances.
* [Houdini] Fixed a problem with the DOF settings and the RenderView related tothe enable state.
* [Katana] Fixed a crash while working with image filenames without extension.
* [Hydra] Fixed a rendering problem related to the center time topologycomputation.
* [Hydra] Addressed several issues with the motion blur from objects without aconstant topology and velocity attributes.
* [RenderView] Fixed an issue where the zoom menu wouldn’t zoom when selected
* [All] Fixed a handful of issues in the Matte-Shadow-Catcher shader relatingto AO and alpha
* [All] Fixed bug that could cause garbage backplate colors to be used on matteobjects when no texture is specified, introduced in 3.0.18
* [All] Fixed bug that disabled the OptiX denoiser on macOS CUDA builds
* [All] Fixed bug where switching material on a volume grid could make the gridnot render
* [All] Fixed ancient bug that on very rare occasions could cause randomcrashes
* [All] Fix for edge-case procedural texture bump-mapping anomalies when raysare very warped
* [All] Fixed bug that would cause puzzle-matte reflection/refraction to stopwhen more than 8 puzzle matte AOVs are added
Version3.0.28 is now available.
ReleaseNotes
* [Max] Added support for padding and background color when baking
* [Max] Improved dilation step for baking output
* [C4D] Added support for Cinema 4D R23; the minimum required version isR23.008
* [C4D] Added support for Cinema 4D R16
* [C4D] Added initial support for Magic Bullet Looks in the Viewport IPR andRenderView in R23
* [C4D] Added initial support for Node-based Objects in R23
* [Houdini] Added support for H18.0.566 and dropped support for H18.0.460
* [Houdini] Fixed an IPR crash while working with .bgeo instancefiles includingvolumes
* [Houdini] Addressed the behavior of the spherical camera aspect ratio, thatis now set automatically to render always the full spherical projection whenthe aspect ratio is the default 1.0
* [Houdini] Added support for the light mesh associations while instancefilenon-RS proxy objects
* [Houdini] New option in the OBJ spare parameters to create Cryptomatte IDsfor materials not available in the scene
* [Hydra] Added support for H18.0.566 and dropped support for H18.0.460
* [Hydra] Addressed a problem in the noise randomize pattern feature
* [All] Fixed bug that could cause wrong-looking global volume fogging throughtotally transparent materials in IPR mode, introduced in 3.0.25
* [All] Fixed bug that could cause a crash when using texture nodes inconjunction with shader switch nodes
* [All] Fixed old bug that could cause corrupt-looking AOVs or crashes afterchanging AOV names
* [All] Fixed bug that could make baking only work the first time round oncertain 3d apps
* [All] Fixed bug that could cause the hair shader to randomly producecorrupt-looking lighting
Version3.0.27 is now available.
ReleaseNotes
* [Max] Fixed an issue introduced in 3.0.23 that results in a systemexception when baking with RsBeautyBake element
* [RenderView] Fixed an issue where Bokeh was not updating correctly
* [All] Fixed edge-case bug that could sometimes cause metal materials to havereally wrong colors
* [All] Fixed precision issue in the MaxonNoise shader that could cause theCell and Mod noises to look really ‘dirty’
* [All] Fixed bug in the 3dsMax Composite shader node that could causewrong/exaggerated results when used for bump-mapping
* [All] Fixed typo in the RS Material shader that could result in a wrongfresnel option being used for the ‘coating’ reflection layer
* [All] Fixed incorrect (but benign) warning on 8-GPU systems
* [All] Brought back on line MatteShadowCatcher features: AO, Reflection fogand alpha, missing since 3.0.18
* [All] Fixed some issues with MatteShadowCatcher shader and material blending,bug introduced in 3.0.18
* [All] Fixed some issues with MatteShadowCatcher shader and matte objectproperties yielding different results when rendered in IPR mode, bug introducedin 3.0.18
* [All] Fixed bug that caused SSS AOVs with secondary ray visibility to appearcorrupt or missing
* [All] Fixed bug that could cause certain nodes in the shader graph to bedropped when using a switch node, introduced in 3.0.25
* [All] Fixed bug that could cause a crash when connecting a scalar texturenode to a material blender color input, introduced in 3.0.25
* [All] Fixed bug that would show global volume scattering over mattes thatshould be blocking, introduced in 3.0.18
Version3.0.26 is now available.
Release Notes
* [C4D] Improved the RenderView toolbar behavior when the window issmaller than the required space.
* [C4D] Addressed issue where a curve with invalid data could lead to a fatalassertion.
* [Houdini] Fixed a crash in the vopSwitch node if connected to the surfaceinput.
* [Hydra] Added support for the noise randomize pattern feature.
* [All] Fixed potential crash bug when shutting down the dcc, introduced in3.0.25
* [All] Fixed bug that could break shader switch node connections, introducedin 3.0.25
* [All] Fixed bug that could cause a crash when using shader switch nodes andnodes like tri-planar, introduced in 3.0.25
* [All] Fixed bug that caused the alpha value to be incorrect onMatte-Shadow-Catcher materials, introduced in 3.0.25
* [All] Fixed bug that could cause a crash or corruption when renderingmaterials with shader switch nodes, introduced in 3.0.18
* [All] Fixed bug that could cause bump-mapping to look too soft/weak whendriving scale/offset/rotation properties of the TextureSampler with a noise shader
* [All] Fixed bug that could cause a random assert crash when computingpoint-based SSS
Version 3.0.25 is now available.
Release Notes
*[Maya] Fixed bug that prevented uvs from working on the MaxonNoise shader
* [Max] Fixed an issue introduced in 3.0.23 that can result in black imageswritten by Deadline when using Redshift EXR output
* [Max] Fixed an issue introduced in 3.0.23 that can crash when using materialnames containing non-English characters
* [Max] Fixed an issue where Material Override Color does not update IPR whenchanged (Clay Mode)
* [Max] Material Override Color swatch in Render Setup dialog remains enabled,even if Material Override is disabled
* [C4D] Added a new command in the ShaderGraph editor to reorganize/layout thenodes in the graph.
* [C4D] Added a new command in Redshift/Tools menu which deletes all bakedtextures from the cache.
* [C4D] Addressed issue where grayscale channels from substances would be bakedin a lower bit-depth.
* [C4D] Addressed issue in S22 where ShaderGraph materials appeared black inthe viewport when a custom resolution was used.
* [C4D] Addressed issue in the caching of textures for the UI in theShaderGraph.
* [C4D] Addressed issue where material tags on Feather objects were noteffective.
* [C4D] Addressed issue where Direct AOVs files did not contain a frame postfixwhen rendering in Current Frame mode.
* [C4D] Addressed issue where parenting certain objects under an instanceobject could make them hidden.
* [C4D] Addressed issue where RSVolume objects, under certain conditions, wouldnot display their channel information in the UI nor a preview in the viewport.
* [Houdini] Added support for H18.0.532 and dropped support for H18.0.416
* [Houdini] Added a network picker element to the proxy override materialselection parameters.
* [Houdini] Fixed a problem with the proxy materials list override from namesincluding spaces.
* [Houdini] Addressed a limitation in the velocity based motion blur ininstancers/particles with OBJ level transformations.
* [Houdini] Fixed a problem in the IPR to live update the scene using the arrowkeys.
* [Houdini] Addressed a problem while rendering multiple-steps motion blur inobjects with a non constant vertex topology.
* [Houdini] Added new option to disable all the AOVs suffixes added by theplugin to the filenames.
* [Houdini] Fixed a bug in the multi-thread scene extraction code related tothe OBJ nodes tracesets.
* [Houdini] Fixed a Houdini GUI freeze on Linux while opening the RS RenderViewon complex scenes.
* [Katana] Fixed a problem in the color correction feature with the defaultcamera settings.
* [Katana] Addressed the curves width to match the Hydra viewer and otherrenderers.
* [Katana] Addressed the point clouds visibility/matte/traceset options to getthe settings from the assigned RedshiftObjectSettings node.
* [Katana] Addressed a limitation in the instance arrays source locationswithout group nodes.
* [Katana] Fixed a problem with the tangents attributes.
* [Katana] Added support for the tangents attributes computation in the meshobjects without normals.
* [Hydra] Added support for H18.0.532 and dropped support for H18.0.416
* [Hydra] Added support for RS proxies materials override from a materialassigned using the Material Library LOP.
* [Hydra] Added support for the RS proxy user data override from primvars.
* [Hydra] Added support for exporting RS proxy objects from the new optionsavailable in the Render Settings LOP.
* [Hydra] Added full support for the RS material nodes without using the USDmaterial output node.
* [Hydra] Added support for the instantaneous shutter render setting.
* [Hydra] Addressed a problem with several parameter values related to theirdefaults.
* [Hydra] Fixed a problem with the <UDIM> texture tags.
* [Hydra] Fixed a problem with the spherical projection camera.
* [RenderView] Fixed an issue where gamma corrections were being applied toutility AOVs
* [RenderView] Fixed an issue where the status bar log button would not openthe feedback display
* [All] Fixed bug that would cause opacity cut-out colors to appear in therefraction AOV, introduced in 3.0
* [All] Fixed bug that could cause garbage results for puzzle-mattes withrefraction enabled, introduced in 3.0
* [All] Fixed bug that disabled absorption on refractive multi-scatteringmaterials, causing the results to be too bright, introduced in 3.0.18
* [All] Fixed bug that could cause a crash when more than 8 puzzle-mattes existin the scene and materials have matte enabled, introduced in 3.0.18
* [All] Fixed bug introduced around 3.0.20 where ray traced SSS could, in somecases, produce “geometry holes” and or artifacts that look like visualcorruption
* [All] Improved memory usage for the material system so it is only allocatedwhen needed
* [All] Fixed bug that could cause a crash when AOVs of the same type areduplicated
* [All] Fixed an issue that could cause global scattering to look too brightthrough totally transparent objects when the ray hits the environment
* [All] Fixed recently introduced bug that would cause some light group‘remaining’ AOVs to contain all lighting
* [All] RSNoise shader animation now works with displacement
* [All] Fixed bug that could cause brute-force GI to do too much work forscenes with refraction/transparency and render cleaner, but slower, than itshould, introduced in 3.0.18
* [All] Fixed bug that could cause random crashes when rendering shader-ballsand materials have user-data
* [All] Fix for stuck noise that can occur in rough materials that are bothreflective and refractive, bug introduced in 3.0.21
* [All] Added new shader technology to support closures and dynamic shaderlinking for future OSL support
* [All] Upgraded to the new CUDA 11 SDK, for better performance and support forup-coming ‘Ampere’ GPUs. NOTE: this will require NVIDIA drivers 450+
Version 3.0.24 is now available.
Release Notes
*[Houdini] Fixed a rare crash related to the material_override attribute whileinstancing.
* [Hydra] Addressed the support of primvars in the instancing from multipleprototypes.
* [All] Fixed an issue with mesh-based opacity getting ‘stuck’ during IPR mode
* [All] Fixed an issue with mesh-based opacity producing incorrect shadows
* [All] Patch fix for 3.0.23 random crash on initialization
Version 3.0.23 is now available.
Release Notes
* [Max] Fixed an issue affecting scenes containing multiple RS Multi-Mapshaders
* [Max] Fixed an issue where RS Volume Material changes are not applied to RSVolume Grid during IPR
* [Max] Fixed a bug introduced in 3.0.12 where rendering a shaderball can causeTexmaps to pick the wrong map channel in IPR
* [Max] Fixed a potential crash when rendering deep output with Object ID AOV
* [Max] Fixed a bug where Render Info is not set if Render View is closedbefore rendering finishes
* [XSI] Fixed bug in installer that failed to copy the appropriate dependenciesto the addon directory
* [C4D] Addressed issue where an invalid cache folder setting would cause afatal error that prevented the plugin for starting.
* [C4D] Addressed issue where using an unsupported standard light type inconjunction with motion blur could lead to a crash.
* [Houdini] Added support for H18.0.499 and dropped support for H18.0.391
* [Houdini] Fixed a bug in the volumes multi-thread extraction code.
* [Houdini] Addressed the behavior of the RenderView play to match the selected“RenderView Buckets Render Mode” option.
* [Houdini] Fixed a problem in the vdb rendering when the velocity grids werefirst in the grids list.
* [Houdini] Added support for the “material_override” point or primitive attributewhile instancing.
* [Katana] Fixed a crash in the Hydra viewer if a proxy object is missing.
* [Katana] Fixed a problem with the postfx color management feature.
* [Hydra] Added support for H18.0.499 and dropped support for H18.0.391
* [Hydra] New render options to configure the GPUs enable state (only valid forhusk or batch rendering)
* [Hydra] Added support for the Houdini native vbd SOP level primitives.
* [Hydra] Added support for the RS Proxy files rendering from any object withthe _rsproxy suffix, including instancing.
* [Hydra] Added a new “Proxy” tab to the Render Geometry Settings LOP toconfigure the proxy rendering of the “_rsproxy” objects.
* [Hydra] Addressed the dome light texture rotation to match the otherrenderers behavior.
* [All] Fixed bug that could cause a GPU crash at deep ray bounces, introduced3.0.19
* [All] Fixed random crash that could occur when debug capture is enabled
* [All] Fixed bug that could cause crashes on Linux if baking was executedtwice
* [All] Fixed bug that prevented light linking or trace sets from working formeshes that have the same name
* [All] Fixed bug that could cause incorrect refractions when mediums with thesame IOR overlap, introduced in 3.0.18
* [All] Fixed bug that could cause the SSS AOV to be noisy with shader samplingoptimizations enabled, introduced in 3.0
* [All] Fixed bug that caused translucent/back-faced diffuse AOVs to be black,introduced in 3.0.18
* [All] Fixed bug that caused total diffuse and translucency raw AOVs to beblack
* [All] Fixed bug that prevented negative values for custom AOVs
* [All] Fixed bug that could cause corrupt-looking user-data effects (likeswitch shaders), due to rounding errors
* [All] When no raw AOVs are present, GI AOV now contains both front andback-facing indirect diffuse lighting
* [All] Fixed bug that could cause crashes with shaderball rendering
* [All] Fixed bug that could cause garbage puzzle-matte results when ‘DisableSampling Optimizations’ option is selected
Version 3.0.22 is now available.
Release Notes
* [Maya] Fixed MEL AE errors in Maya 2020 with the StoreColorToAov node
* [Max] Fixed a bug introduced in 3.0.21 where rendering uses the wrong framenumber
* [Max] Fixed a bug where Object ID is ignored when using tyFlow particleinterface
* [Max] Fixed a bug that produced incorrect results when applying LUT to fileoutput on systems with regional settings that use non-US decimal separator
* [Max] Fixed a bug where PostFX and Denoising are not bypassed when renderingwith Samples Mode enabled
* [Max] Added support for mappable scale/offset/rotation parameters in RSTriPlanar map
* [Max] Bokeh now honors Physical Camera’s “Focus Distance” parameter, if used(note: “Enable Depth of Field” parameter is ignored)
* [Max] Bokeh now honors Target / Free Camera’s “Focal Depth” parameter, ifused (note: Multi-Pass Effect “Enable” parameter is ignored)
* [C4D] Added multi-threading support to C4D shader baking and the and PhysicalSky object. This is available in C4D R20 or newer and enabled using a new optionin the Integration tab of the render settings.
* [C4D] Addressed inconsistent behavior of camera objects without an RSCameratag when transformation blur is enabled.
* [C4D] Addressed issue where the Cinema 4D Physical Sky would not update whenanimated.
* [C4D] Addressed issue where the pixel aspect ratio would not be effective inthe RenderView during IPR.
* [Houdini] Fixed a bug introduced in RS 3.0.21 related to a crash in thevolume shader.
* [Houdini] Improved support for relative paths in the ROP node objects/lightslists.
* [Houdini] Fixed a bug in the Cryptomatte customIDs workflow while workingwith full node paths.
* [Houdini] Added support for the rest normals “rnml” attribute at the vertexlevel.
* [Houdini] Added support for the light-mesh associations to the packed geo SOPlevel instancing.
* [Katana] Added support for transformations to the pointcloud locations.
* [Katana] Fixed a problem with the pointclouds and the multi-thread sceneextraction feature.
* [Katana] Fixed a crash in the live updating of the curves locations.
* [Hydra] Support of the Redshift devices and memory statistics in the viewport
* [RenderView] Added the ability to clear the status bar’s log messsage buttonwith right-click or setting a custom shortcut
* [RenderView] Fixed an issue where loading a scene snapshots would clear fromthe snapshot viewer when autoload was disabled
* [RenderView] Fixed an issue where the snapshots layout did not load thecorrect saved settings
* [RenderView] Fixed an issue where the preference file for the RenderView andFeedback display would not save on Linux
* [All] Fixed bug where switching automatic memory management off and then oncould produce crashes
* [All] Fixed bug that could sometimes produce wrong normals for instancedmeshes that are scaled
* [All] Fixed bug that could produce wrong shadows through transparency cut-outmaterials, introduced 3.0.18
* [All] Fixed bug that could cause wrong matte object results throughtransparencies, introduced 3.0.18
* [All] Fixed bug that could produce noisier/brighter specular lighting forrough reflections/refractions that pass through transparencies, introduced3.0.18
* [All] Fixed bug that would cause some custom AOVs to not be visible throughsecondary rays, introduced in 3.0.18
* [All] Fixed bug that would cause blended switch shader materials to renderincorrectly, introduced 3.0.18
* [All] Now more gracefully handling cases where OptiX7 failed to initialize
* [All] Fixed bug that could cause stuck noise or biased dome lighting forrough reflections and certain sample counts
* [All] Fixed bug that could cause a crash when Altus is enabled without autoAOV creation
* [All] Fixed bug that would produce incorrect alpha values for materials withsingle scattering transmission enabled
* [All] Fixed bug that could cause very noisy-looking single scattered lightingunder certain circumstances and progressive rendering
* [All] Fixed bug that would prevent bumpmap node results from being writtenout when using the custom AOV StoreToColor node
Version 3.0.21 is now available.
Release Notes
* [Maya] Fixed an issue where instanced proxies were not motion bluringcorrectly
* [Maya] Added an option on instancer nodes to enable/disable motion blur
* [Maya] Added support for Ornatrix in Maya 2020
* [Maya] Fixed an issue where the RenderView was not enabled for Maya 2016
* [Max] Fixed a bug introduced in 3.0.20 where having Motion Blur enabledcaused a renderer error while configuring Render View
* [Max] Fixed a bug affecting materials on objects using velocity-baseddeformation blur
* [Max] Fixed a bug in Redshift Object Properties where the deformationvelocity channel value was not stored when enabling velocity override
* [C4D] Added initial support for the C4D Sky and Physical Sky objects.
* [C4D] Added a shortcut for Matrix instancing/scattering to the Objects menu.
* [C4D] Addressed a rare crash during IPR.
* [C4D] Addressed a few cases where the Viewport IPR would constantly refreshwhen specific objects were used in the scene.
* [C4D] Addressed an issue in Cinema 4D R20 or newer where the ShaderGraphColor+Alpha parameters would be shown in the UI without factoring the inputcolor profile.
* [C4D] Addressed an issue leading to a flickering of the camera selector inthe RenderView.
* [Houdini] Added the standard Redshift feedback display tool, replacing thecustom one.
* [Houdini] Added the support of the isolate selected feature for the materialswhile working with VOP nodes.
* [Houdini] Support of the VOP nodes Debug flag to isolate it.
* [Houdini] Addressed the wrong rendering of bone objects.
* [Katana] Fixed a problem with the “RS_aovLightGlobal” default value if theattribute is not available.
* [RenderView] Added the ability to set a custom shortcut to toggle the IsolateSelection lock
* [RenderView] Fixed an issue when enabling / disabling the view settings theLog table would resize
* [RenderView] Fixed an issue where the view settings for Current Stage, MemoryStatistics, and Log could sometimes not being saved correctly
* [RenderView] Fixed an issue where below the framebuffer there would be a lotof empty space when the RenderView was scaled
* [All] Fixed some more issues with curvature not obeying the “consider sameobject only”
* [All] Fixed bug with OptiX7/RTX where sprite node textures were not properlyrefreshed after a VRAM reset - creating holes and visual artifacts
* [All] Fixed bug with VDB volumes and global emission sometimes producingglowing artifacts around the volumes
* [All] Improved importance sampling of volume grids. There should now be feweror no “fireflies” on them
* [All] Fixed OptiX-denoiser-related issue that would cause 3dsMax croppedrenders crash
* [All] Fixed bug that would cause a crash when generating point-based GI withglobal volume scattering enabled, introduced in 3.0.20
* [All] Fixed bug that would cause too bright GI for hair shaders, introduced3.0.18
* [All] Fixed bug that would cause incorrect background AOV results for matteobjects, introduced 3.0.18
* [All] Fixed bug that would knock out textured transmittance shadow color,introduced 3.0.18
* [All] Fixed bug that would keep back-facing diffuse/translucency lighting formatte objects, introduced in 3.0.18
* [All] Fixed bug that would treat thin-walled reflections as single-sidedinstead of double-sided, introduced in 3.0.18
* [All] Fixed bug that could cause visual corruption or asserts when blendingsss materials, introduced in 3.0.18
* [All] Fixed bug that could cause very warped anisotropic specular reflectionsto get abruptly cut, introduced in 3.0.20
* [All] Fixed numerous bugs relating to how global fog volumes and height foginteract with opacity cut-out materials and VDBs
* [All] Illegal shader material blender node connection now kicks out an error
* [All] Fixed old bug that could cause rare, random visual corruption
* [All] Fixed bug that could cause a “Initial size for allocator cannot bezero!” assertion/crash.
* [All] Removed some logging from Cryptomatte as it could overburden and crashthe log file
* [All] Fixed bug that could trigger a queue counting assert for certain bumpmapping texture node combinations
* [All] Improved Automatic Sampling and the sampling optimization algorithm tofix persistent ‘holes’ and noise bugs
* [All] Fixed bug that could miscalculate some internal buffer sizes and make scenesrender with excessive out-of-core
* [All] Fixed bug that could “clip” motion-blurred hair if it used more than 2deformation steps
* [All] Re-implemented object-based opacity for the new shading technology,which was disabled since 3.0.18
Version 3.0.20 is now available.
Release Notes
* [Maya] Fixed an issue where the overscan options did not loadcorrectly
* [Max] Fixed crash when changing Denoising settings in Render View whilerendering
* [Max] Fixed a bug where vignetting effect is not applied to rendered image inRender View after moving the time slider
* [Max] Update Dome Light viewport widget so center indicator can be seen fromtop view
* [C4D] Added a new mode in the RSCamera tag for deriving automatically theBokeh CoC radius from the Cinema 4D camera focal length and f-stop settings.
* [C4D] Addressed an issue leading to invalid connections in Nodes materials inS22.
* [C4D] Addressed an issue with file UI in the Nodes editor which switchingbetween materials.
* [C4D] Addressed a crash issue when incompatible UVW tags are referenced.
* [Houdini] Added support for H18.0.460 and dropped support for H18.0.348
* [Houdini] Fixed a problem in the proxy scenes including denoising and theauto create AOVs option disabled.
* [Houdini] Fixed a problem while rendering Houdini vdb primitives.
* [Houdini] Fixed a problem with the instancefile proxy instancing and thelight lignking feature.
* [Katana] Fixed a problem in the multi-thread extraction code affecting thelight linking and other features.
* [Katana] Fixed several issues in the Golaem procedural interface.
* [Katana] Addressed the cryptomatte material names, now configured from thescene material paths.
* [Katana] New option in the RedshiftRenderSettings node to configure thecryptomatte material IDs from full paths.
* [RenderView] Added a confirmation dialog before loading postFX settings fromsnapshots
* [RenderView] Fixed an issue where Vignetting saved in snapshots did not loadcorrectly if the FoV was different from when the snapshot was saved (Newsnapshots will have this fix but old will not)
* [RenderView] Fixed an issue where each of the overlays for Click to Focus,Select Object, and Select Material were named “Enable Overlay” in the customshortcuts
* [RenderView] Fixed an issue where IPR could still be running after closingthe RenderView and would cause the RenderView to show again after updating ascene
* [All] Fixed bug with OptiX7/RTX that could produce crashes if an object inthe scene was empty
* [All] Fixed bug that knocked out custom AOVs for matte objects, introduced in3.0.18
* [All] Fixed bug that could cause incorrect alpha values for secondary raysand matte objects, introduced in 3.0.18
* [All] Fixed bug that could cause a memory stomped assert during SSScomputation, introduced in 3.0.18
* [All] Fixed bug that could cause rare random GPU crashes, introduced in3.0.18
* [All] Fixed bug that could cause weird GI ‘banding’ artifacts throughvolumes, introduced in 3.0.18
* [All] Fixed bug that could cause wrong integer user attribute results forpoint clouds, introduced in 3.0.18
* [All] Fixed bug that knocked out the ‘background’ AOV, introduced in 3.0.18
* [All] Fixed bug that could potentially cause random corrupt lighting,introduced in 3.0.18
* [All] Fixed bug that would produce incorrect irradiance point cloud lightingon double-sided diffuse materials, introduced in 3.0.18
* [All] Fixed bug that could cause incorrect tangent attributes (and brokenlighting) for deformation blur proxies
* [All] Fixed bug with OptiX7/RTX which could cause crashes on certain sceneedits (adding or removing objects or using the C4D “takes” system)
* [All] Fixed bug with OptiX7/RTX which could cause crashes if a singlehigh-poly mesh needed more than 4GB of VRAM
* [All] Fixed bug with OptiX7/RTX which would make curvature render wrong
* [All] Fixed bug that could produce volume grid crashes if the volume grid hadno material assigned to it
* [All] Fixed bug that could make automatic memory management ineffective withOptiX/RTX and lead to excessive out of core texture access
* [All] Fixed bug with ray traced SSS which could produce weird dark edges ifthe object was fairly complex and the SSS radius was large
* [All] Fixed bug with OptiX7/RTX which could produce wrong results whenrendering hair
* [All] Fixed bug that could cause noisy looking mesh lighting under certaincircumstances, introduced in 3.0.19
* [All] Now detecting NVLink more accurately. Our previous detection methodcould incorrectly enable NVLink functionality on Linux systems, even if NVLinkconnectors were not present
Version 3.0.19 is now available.
Release Notes
* [Max] Fix UI issues for Feedback Display affecting 3ds Max 2014-2017
* [Max] Fixed a bug affecting Ornatrix Ox Mesh from Strands modifier incamera-facing configuration
* [Max] Fixed a bug introduced in 3.0.18 that broke the Altus Denoiser‘k’-value settings in a scene
* [Max] Demoted log-level of “Conversion failed for object XXX” message toDebug
* [Max] Dome Light viewport preview visibility default value is now Off
* [C4D] Addressed an issue affecting the relinking of UDIM and UVTILE in theAsset Manager.
* [Houdini] Fixed an IPR crash while working with ramp parameters.
* [Houdini] Addressed the rendering progress messages reporting in theRenderView and MPlay.
* [Katana] Added support for instance arrays.
* [RenderView] Added Detailed and Debug tabs and filtering options to theFeedback Display (off by default)
* [RenderView] Fixed a crash if in the Memory Statistics config you pressed thedown button with nothing selected
* [RenderView] Fixed a crash caused by the “Current Stage” status icon changes
* [RenderView] Fixed error in minimum value for OptiX Denoiseprogressive/bucket overhead sliders
* [RenderView] Fixed an issue where enabling/disabling Preferences > Log> Show > Info or Warnings were reversed
* [RenderView] Fixed an issue where the log message button would not sizecorrectly in relation to the RenderView’s size
* [All] Fixed bug with OptiX7/RTX where editing a single mesh would crash thecode
* [All] Fixed bug with OptiX7/RTX where interactivity was not good with certainsimple scene edits
* [All] Fixed bug with OptiX7/RTX that could produce “clipped” results whentessellation/displacement was used
* [All] Fixed another bug that could cause NVLink crashes if the there weremore than two devices using NVLink or were additional ones not using NVLink
* [All] Fixed multiple specular reflection bugs, introduced in 3.0.18
* [All] Fixed puzzle-matte and matte-shadow bugs, introduced in 3.0.18
* [All] Fixed Z-Depth AOV bug with matte-shadow objects, introduced in 3.0.18
* [All] Fixed mapped scattering bug, introduced in 3.0.18
* [All] Potential fix for random GPU crash when global volume scattering isenabled, introduced in 3.0.18
* [All] Fixed bug that would cause a crash for photon and shadow shaders whenconnecting texture nodes to the material, introduced in 3.0.18
* [All] Fixed bug that could make light group AOVs look corrupted, introducedin 3.0.18
* [All] Fixed bugs that could cause corrupt renders and crashes during deep exror Cryptomatte rendering, introduced in 3.0.18
* [All] Fixed random “Assymetry with ‘will be read in the future’ and ‘wont’ inbuffer” bug
* [All] Fixed bug that could produce visual artifacts on VDB intersections
* [All] Fixed bug that could produce the OptiX7 “Failed to compute memoryusage” crash
Version 3.0.18is now available.
Release Notes
* [Maya] Fixed a crash cause by hidding the Sun light of the enviornmentSky shader
* [Maya] Fixed an issue where turning off Motion Blur from Render Statswouldn’t actually turn off Motion Blur
* [Maya] Fixed an issue where animated Meshes would not appear correctly
* [Maya] Added a check box called “Enable MASH Mode” to the motion blur sectionof the Redshift render settings
* [Maya] Fixed bug in Redshift’s helper functions for the Render Setup systemin Maya 2019 and above
* [Maya] Fixed bug that caused certain drop-down shader attributes from beingoff by 1 in Maya 2020
* [Max] Fixed a bug where the FumeFX adaptive grid Z-offset translated in thewrong direction
* [Max] Material override enable-state now ignored during IPR—use Render View’sClay Mode instead
* [Max] Added velocity-based deformation blur options to Redshift ObjectProperties
* [Max] Added support for 3ds Max 2021
* [Max] Added support for tyFlow particle interface
* [Max] Minor UI change to show percentage for Optix denoise overhead values
* [Max] Support Denoise interface in Render View
* [Max] Proxy export now always includes a camera—if None specified, then oneis created based on render viewport settings (locked or active)
* [Max] Defer clearing of Render View buffers until first block/pass isrendered, when denoising with OptiX
* [C4D] Added support for Cinema 4D S22. The minimum required version isS22.016.
* [C4D] Addressed an issue leading to color banding in the Viewport IPR.
* [C4D] Addressed an issue where the Redshift menu could be appear multipletimes in the Cinema 4D main menu, under certain conditions.
* [C4D] Addressed an issue where where the FeedBack display would not appearduring IPR renders.
* [C4D] Addressed a crash issue in the automatic translation of Standardmaterials.
* [C4D] Addressed an issue where an incorrect MoGraph index would be used forMulti-Instances.
* [C4D] Addressed a freeze issue on OSX when starting the IPR from theRenderView in versions of Cinema 4D up to R19.
* [C4D] Addressed a crash issue on Linux when Cinema 4D terminates
* [Houdini] Fixed a crash while rendering objects without any normalsattribute.
* [Houdini] Addressed the support of the light_color light instancing attributein textured lights.
* [Houdini] Addressed the behavior of the RS RenderView camera selector, thatnow is always enabled, even whithot starting the rendering.
* [Houdini] Fixed a problem with the RSRenderView <take> token.
* [Houdini] Fixed a crash while rendering the Sky SOP in procedural mode.
* [Houdini] Fixed a crash in the RSRenderView pick material feature whilepicking objects with the default material.
* [Houdini] Fixed a bug while rendering volumes from multiple groups.
* [Houdini] Addressed the IPR live updating of the object level options whileworking with volumes and proxies.
* [Houdini] Addressed the RenderView material picker feature to select thematerial VOP node inside the material builder.
* [Houdini] Removed the rendering and scene export restrictions while workingin Houdini Indie.
* [Houdini] Added support for H18.0.416 and dropped support for H18.0.287
* [Katana] Fixed a problem in the GafferThree light packages while adopting forediting.
* [Katana] Point type AOVs channels renamed to X,Y,Z.
* [Katana] Improved RSLight GUI, hiding the area and spot options when not usedby the selected light type.
* [Katana] Fixed a crash in the Katana 3.5 live rendering feature.
* [Katana] Fixed a problem with the tangents computation.
* [Katana] Addressed and issue with the lights rigs Hydra viewer updating.
* [Katana] Added the “Softness Affects Gobo” parameter to the RSLight.
* [Katana] Fixed a problem with the portal lights in the Hydra viewport.
* [RenderView] Click to Focus is no longer disabled when Optix RT is enabled
* [RenderView] Fixed an issue where Auto Load Snapshots was not loadingsnapshots
* [RenderView] Fixed a crash caused by the scale mode being set to “FillWindow” when in IPR causing the width or height going beyond Redshift’s limits
* [All] Fixed rare crash bugs that could occur when adding/removing materialsduring IPR rendering
* [All] Fixed volume grid bug that made color channels not work in some cases
* [All] Fixed bug that could cause a “Mem copy is too big for buffer” assertwhen using many sprite nodes
* [All] Improved interactivity when moving objects or lights on large scenes
* [All] Enabled OptiX7 support. It supports faster ray tracing, it’s moreinteractive, it supports trace sets and fixes some SSS and point-tracing bugs,among other things.
* [All] Fixed bug introduced in 3.0.17 (because of a dual-pass Altus fix) whichwould reduce sampling randomness between frames
* [All] Added optimizations that help with interactivity on high-poly scenes
* [All] Enabled OptiX7 support. This improves stability, SSS functionality,interactivity and general ray tracing performance, especially on scenes withtransparencies. It fixes some point primitive bugs with our OptiX6.5 implementation.It also allows for trace sets to be used.
* [All] Added new shading technology, bringing better performance, morepredictable diffuse GI trace depth control, nested material blending andvarious 3.0 specific trace depth fixes
* [All] Fixed bug that could cause crashes during shaderball rendering. Pleaseread this post for more info: https://www.redshift3d.com/forums/viewthread/30444/
* [All] Fixed bug that could produce visual srtifacts when VDBs overlapped
* [All] Fixed bug where light volume samples overrides would not take effectuntil a memory reset
* [All] Fixed bug where round corners wouldn’t work on concave non-intersectingobjects
* [All] Fixed bug related to scaling of point cloud meshes. Please read thispost for more info: https://www.redshift3d.com/forums/viewthread/30684/
* [All] Fixed bug that could cause crashes if the there were more than two devicesusing NVLink or were additional ones not using NVLink
* [All] Proxies exported with this version will now also include the camerabokeh and lens distortion images in the proxy dependencies stored in the proxyheader
* [All] Fixed a rare bug that could cause a crash during deep traces
Version 3.0.17 is now available.
Release Notes
* [Maya] The World Position and Depth AOVs default bit depth is now32-bit
* [Maya] Fixed an issue where the “Show Output Before Denoising” button in theRV was not enabled with when the denoise mode Altus Dual Pass was set
* [Maya] Fixed bug that could cause an assert when attempting to denoise deepoutput
* [Maya] Fixed issue with selecting renderable camera in render globals (Maya2019 and 2020)
* [Maya] Fixed bug that resulted in unpredicatable behavior with Redshift lightgroups on native Maya lights
* [Max] Fixed an issue where shaders on non-English systems failed to berecognized by Redshift
* [Max] Fixed a bug introduced in 3.0.08 where OCIO View Transform is not savedwith the scene
* [Max] Fixed issue in Max 2014-2017 where the Redshift toolbar remainedvisible in Expert Mode
* [Max] Fixed issue in Max 2014-2017 where the Redshift toolbar invertical-docked orientation did not display correctly at startup
* [Max] Fixed issue from Max 2019 onwards where the Redshift toolbar is alwaysvisible after startup, even if it had been hidden
* [Max] Fixed issue where light include/exclude lists and Trace Sets did notwork inside XRef scenes
* [Max] Fixed a bug where shaderballs do not render correctly after changingsystem units
* [Max] Fixed a bug where a deleted object’s transform is lost when restoringit via Undo during IPR
* [Max] Fixed baking issue affecting objects with adjusted pivot transforms
* [Max] Fixed potential crash when deleting objects during IPR
* [Max] Fixed a bug where utility buffers for Altus denoising were not savedfor the Beauty when using 3ds Max file output
* [Max] Added support for rendering FumeFX caches (requires version 5.0.6 orlater)—see https://www.redshift3d.com/forums/viewthread/30179/
* [Max] Added velocity-based deformation blur support for Bifrost meshes
* [Max] Proxy Export dialog now matches the initially-selected camera to theactive viewport
* [C4D] Added initial support for X-Particles ExplosiaFX volume objects. Thisrequires X-Particles 4 Build 742 or better.
* [C4D] Added initial support for FumeFX volume objects.
* [C4D] Improved support for the velocity weight-maps of the X-Particles Mesherobject.
* [C4D] Improved the automatic conversion for Standard materials which nowsupports tangent-based displacement.
* [C4D] Addressed an issue where Direct AOVs could use an incorrect framenumber when rendering through the RenderQueue under certain conditions.
* [C4D] Addressed an issue where Cloners with instancing enabled could triggera crash under certain conditions.
* [C4D] Addressed an issue where changes to Custom AOV materials where notdetected consistently during IPR.
* [C4D] Addressed an issue in the handling of Irradiance Point Cloud andIrradiance Cache files when frame blending is enabled.
* [C4D] Addressed an issue where dragging-and-dropping preset textures from theContent Browser produced Texture nodes with incorrect paths.
* [C4D] Addressed an issue where custom User-Data would not be effective whenused through XRefs with namespaces.
* [C4D] Addressed an issue where file sequences would not be consistent withthe current frame when rendering with motion-blur under certain conditions
* [C4D] Addressed an issue where the material override color was not trackingthe input color profile setting
* [C4D] Addressed an assertion error relating to viewport previews for Nodematerials.
* [Houdini] The world and depth AOVs are configured to 32-bit by default.
* [Houdini] New HScript command “Redshift_IPRRenderingState” to get theIPR/RenderView rendering state.
* [Houdini] Fixed a performance issue while rendering sequences includinglights instances.
* [Houdini] Fixed a crash in the strands feature while working with the Maxonnoise shader.
* [Houdini] Fixed a cryptomatte bug after rendering using the scene view cameraor the viewports render region tool.
* [Houdini] Fixed a problem with the vdb primitives transformations.
* [Houdini] Exposed the “Full Paths Cryptomatte IDs” option and removed theRedshift memory options from the Redshift Proxy Output SOP/ROP.
* [Houdini] Support of the texture sampler node “Layer Name” parameter toselect the COP node channel to be extracted. “C” is always extracted bydefault.
* [Houdini] Sorted ROPs list in the RenderView ROP selector, alphabeticallyordered.
* [Houdini] New option in the RS RenderView Houdini tab to disable theautomatic rendering of the selected ROP.
* [Houdini] Updated RS Material Builder node to include the RS Materialconnected to the Surface output automatically.
* [Houdini] Fixed a bug while rendering particles with a negative scale.
* [Houdini] Fixed a problem with the light linking and tracesets while workingwith shared proxy instances.
* [Houdini] New “Redshift_IPRRewireRootMaterialNode” HScript command used torewire/reload a material from the root node.
* [Houdini] Addressed the RS RenderView material override color, that is nowextracted from the ROP material override options.
* [Katana] Fixed the live updating of the solo/mute lights state inside theGafferThree rigs.
* [Katana] Multi-thread scene extraction code (enabled by default, availablefor Katana 3.5v2+ only)
* [Katana] REDSHIFT_MT_EXTRACTION and REDSHIFT_MT_CORES_MULTIPLIER environmentvariables to enable/control the multi-thread scene extraction feature.
* [Katana] Custom GafferThree package classes for the RS Lights.
* [Katana] Added support of the new Katana 3.5—reuse-render-process batchrendering option.
* [Katana] Fixed an issue in the RedshiftOutputChannelDefine node hideparameters logic.
* [Katana] Fixed a crash while exporting deep EXR files including the ObjectIDAOV.
* [Katana] Added support for environment variable REDSHIFT_FORCEQUITONINTERNALERROR,which when set to any value other than 0, will force a hard crash when anunrecoverable error occurs while rendering.
* [Katana] Fixed a bug while rendering particles with a negative scale.
* [RenderView] Denoise controls have been added to the display tab (Onlyenabled on Maya currently)
* [RenderView] IPR Undersampling can now be set up to 5
* [RenderView] Fixed an issue where IPR Texture Reload did not always functioncorrectly on initially opening the RV (Maya only)
* [RenderView] Fixed an issue where the frame buffer could turn black whenzooming
* [All] Potential fix for a random crash when changing block size duringprogressive rendering
* [All] Fixed handling of invalid AOVs that could cause a rare crash
* [All] Now zero-padding the Cryptomatte hashes
* [All] Fixed bug that would cause inconsistent results when using theMaxonNoise shader and camera-space rendering
* [All] Fixed another “Exceeded context stack depth!” assertion on scenes thatare using the Irradiance Cache
* [All] Fixed bug that could cause global options to not update
* [All] Fixed bug with random numbers that could make certain frames notdenoise with dual-pass Altus
* [All] Fixed some bugs relating to shader optimizations and automatic samplingproducing poor results, particularly for very noisy DOF scenes when lots ofsamples are needed
* [All] Fixed bug in Redshift core that could produce crashes if a 3d pluginissued many error log entries in a multithreaded way
* [All] Fixed bug that could cause hard crash in the core when using a Statenode to drive material displacement or bump shaders
* [All] Fixed bug introduced in 3.0 that would affect the number of directlighting samples, resulting in slower rendering performance
* [All] Added sanity check for invalid automatic sampling/shader optimizationsunified sampling threshold
* [All] Fixed bug that could not update scene if hair min pixel width settingswere tweaked
* [All] Fixed bug where the scatter ramp color of a volume grid could affectanother volume grid, if the start ramp color was anything else other than black
* [All] Fixed a rare texture sampling crash bug with message “Expression:pNode->GetPhysicalID() != 0xFFFFFFFF”
Version 3.0.16 is now available.
Release Notes
* [Max] Fixed Altus-OpenCL crash issue
* [Max] Added support for RS Texture map
* [All] Fixed bug introduced in 3.0.14 that could cause a crash when multipleanimated MaxonNoise shaders exist in scene
* [All] Fixed Linux-specific crash with tessellation and displacement
Version 3.0.15 is now available.
Release Notes
* [Katana] Added support for hidden polygons from thegeometry.arbitrary.hiddenFacesList attribute or from invisible facesets.
* [RenderView] Improve mouse hit-testing for region box adjustments
* [All] Fixed bug that could trigger the “Exceeded context stack depth!”assertion
* [All] Altus now renders without watermarks - for free! file:///C:/Users/HASEE/AppData/Local/Temp/msohtmlclip1/01/clip_image001.gif Please seethis: https://www.redshift3d.com/forums/viewthread/29452/
* [All] Fixed Linux-specific “PagedArray” crash
Version 3.0.14 is now available.
Release Notes
*[Maya] Fixed a crash when using precentage mode with Overscan
* [Maya] Fixed an issue where Overscan wasn’t being updated correctly
* [Maya] Fixed an issue where vignetting was not updating
* [Maya] Fixed an issue where using the Select Material or Select Object fromthe RV would refresh the render in IPR mode if it had finished
* [Max] Fixed an issue where hidden objects were being evaluated at render-time
* [Max] Fixed an application freeze when stopping IPR while rendering ashaderball
* [Max] Fixed a crash when rendering shaderballs for Multi/Sub-Object in Max2014 (possibly affects other versions too)
* [Max] Increased IPR restart “grace period” following the rendering of ashaderball, to reduce interruptions if multiple shaderball renders are queued
* [C4D] Added support for TeamRender single-image distributed rendering.
* [C4D] Added support for Object and Material picking in the RenderView.
* [C4D] Added support for selectively hiding objects in proxies.
* [C4D] Added support for the Nodes Preview Scene preference setting in R21.
* [C4D] Addressed an issue where unrelated AOVs could be selected in Store ToAOV shader nodes.
* [C4D] Addressed an issue where converting a Substance to a ShaderGraphmaterial would fail under certain conditions.
* [C4D] Addressed an issue in the tangent data generation.
* [Houdini] Addressed the support of single channel and RGBA COP referencedtextures.
* [Houdini] Minor GUI update in the ROP node moving the photon options to matchthe place found in other DCCs.
* [Houdini] Fixed several jittering and clipping issues related to the volumerendering.
* [Houdini] New “Redshift” tab menu to store all the Redshift SOP nodes.
* [Houdini] New option in the RSLight object to support the animated on/offstate in the mesh lights.
* [Houdini] Added new build for H18.0.348
* [Katana] Improved and more robust ngons triangulation code.
* [Katana] Added support for Katana 3.5v1
* [RenderView] Added an option to adjust the rate of zooming with the mousewheel when snapping is enabled, View > Zoom > Snap Rate
* [RenderView] Added an option to disable texture reloading during IPR mode tothe RV called ” IPR Texture Reload” (Maya only currently)
* [RenderView] Changed the name of the Customize menu to Preferences
* [RenderView] All settings within the Preferences menu are now saved globallyrather then scene based
* [RenderView] Fixed a crash that could occur when autoload is enabled andyou’re opening the RV for the first time
* [RenderView] Fixed an issue where you couldn’t disable the overlay for SelectObject and Select Material
* [RenderView] Fixed an issue when a snapshot was deleted or removed selectionwould not be updated correctly
* [RenderView] Fixed an issue when performing a region render with a largeresolution the area outside the defined region would become black
* [All] Fixed bug that could cause a crash when rendering is aborted early
* [All] Fixing some comment-related bugs with the LUT readers (cube and 3dl)
* [All] Fixed displacement-related bugs when using MaxonNoise shader in ‘worldspace’ mode
* [All] Displacement re-computation now honored when MaxonNoise shader is usingglobal frame-based animation to drive it
Version 3.0.13 is now available.
Release Notes
*[Maya] Added support for Maya 2020
* [Maya] Overscan support has been added to the render settings
* [Maya] Fixed an issue that would cause XGen to not update correctly
* [Maya] Fixed a crash caused by Curve Sets when deformation blur is enabled
* [Max] Fixed an issue where IPR rendering continuously resets after beinginitiated
* [Max] Fixed an issue where Maxon Noise always uses Object source mode
* [Max] Fixed an issue with drag-and-drop for default map in RS Multi-Map
* [Max] Fixed a bug where hidden lights are transformed to the origin afterupdating IPR when Render Hidden Lights is enabled
* [Max] Changing the visibility of a light no longer triggers IPR to updatewhen Render Hidden Lights is enabled
* [Max] Reference pose vertex data is now only used when Mesh Parmetersmodifier specifies a different reference node, or has Frame Number optionenabled
* [Max] Added a node picker to Physical Sky for selecting an alternative sun /target
* [Max] Added Overscan support, found in the render settings under the Outputtab
* [C4D] Added initial support for rendering X-Particles groups
* [C4D] Added support for refreshing Nodes material previews using the RenderMaterials commands in the Redshift Materials/Tools menu
* [C4D] Improved the AOV manager copy/past AOV function so that materialsreferenced from Custom AOVs will also be copied
* [C4D] Improved the Proxy Object which now displays a list of the internalmaterials
* [C4D] Addressed an issue where certain parameters of the Environment and DomeLight shaders were not effective in Nodes
* [C4D] Addressed an issue where references to Nodes materials were notevaluating correctly
* [C4D] Addressed an issue where changes to referenced materials were notreflected in the IPR
* [C4D] Addressed an issue where certain material edits where not reflected inthe IPR
* [C4D] Addressed an issue where non-legacy scene units where not effective inMaxonNoise
* [C4D] Addressed an issue where certain Nodes parameters enforced hard-limitson value ranges
* [C4D] Addressed an issue where the Asset Manager allowed presets to belocalized or globalized
* [C4D] Addressed an issue where Render-To-RenderView using large resolutionscould lead to a hidden background render
* [Houdini] Fixed a crash while exporting proxy objects from OBJ nodes with theproxy options enabled
* [Houdini] Addressed the expansion of the packed geomtry while renderingRedshift packed proxy sop nodes.
* [Houdini] Addressed a problem with the triplanar node if used inside subnetswith multiple outputs
* [Houdini] Fixed a crash on exit that could be related to the corruption ofthe RenderView preferences file
* [Houdini] Added the pick materials and mesh objects feature to the RenderView
* [Houdini] New option in the ROP node to set the Cryptomatte IDs from thenodes full path
* [Houdini] Addressed the behavior of the RenderView freeze tessellation buttonto refresh the scene after unclicking it
* [Houdini] Addressed the IPR live updating of the COP based lights textures
* [Katana] Addresed the wrong rendering of location nodes inside the instancesource groups
* [Katana] Added some texture parameters to the RSLight shader to support thelights texturing in GafferThree
* [RenderView] The RS_SNAPSHOT_DIR and RS_PRESET_DIR environment variablesupdated to REDSHIFT_SNAPSHOT_DIR and REDSHIFT_PRESET_DIR to be consistent withother Redshift environment variables
* [RenderView] Fixed a crash on C4D when changing the zoom in IPR mode with aregion render
* [All] Now properly respecting the “Randomize pattern on Each frame” being OFFwhen using dual-pass Altus. Disabling this option can produce more stableresults with animations
* [All] Fixed issue where camera offset was not properly used forout-of-frustum tessellation
* [All] Fixed issue where an empty comment in a .cube LUT would adverselyaffect the loading of the LUT. Also fixed a couple of other issues that couldproduce crashes or wrong results when loading linear or 3DL LUTs.
* [All] Fixed bug that could cause vertex format errors when using the UV inputoption on the new Maxon Noise shader node
* [All] Added new Automatic Sampling option
Version 3.0.12 is now available.
Release Notes
* [Maya] “ApplyPost-Effects to Redshift RenderView” added to AOV nodes to enable/disable posteffects per AOV
* [Maya] Fixed an issue where meshes would appear at the incorrect frame whendeformation blur was enabled
* [Max] Fixed issue where buttons in RS Material Switch UI operate on the wrongslot (workaround for MAXX-54738)
* [Max] Expand UI range for PuzzleMatte IDs up to 65535 - potential fix for UIerrors: see https://www.redshift3d.com/forums/viewthread/28570/
* [Max] Honor the Motion Blur “enabled” option for particle systems
* [C4D] Added initial support for Cinema 4D R21 Nodes Materials - this requiresCinema 4D R21.112
* [C4D] Added an option in the System tab/Log section to control the output ofwarnings about invalid geometry
* [C4D] Addressed an issue leading to a hang in the TurbulenceFD simulationwindow
* [Houdini] Fixed a critical RenderView performance issue while working withH17.5.425 and H18.0
* [Houdini] Fixed a volume jittering problem after retiming it
* [Katana] Addressed the unsupported linking of float outputs to float3 inputsin the shader nodes
* [Katana] Golaem procedural code updated to support the latest GolaemCachenode parameters related to Redshift
* [Katana] The cryptomatte node name IDs are now created using the fullscenegraph paths to support assets with the same shape name
* [Katana] XGen procedural updated to support the warning and stats levelparameters and custom frame timing
* [RenderView] Fixed an issue where color correction wasn’t being applied toAOVs correctly
* [All] Added Maxon noise shader
* [All] Fixed OptiX RT area lighting intensity and noise differences when seenthrough transparencies or refractions
* [All] Fixed bug that could cause splotchy artifacts when rendering with thematte-shadow object option
Version 3.0.11 is now available.
Release Notes
* [Maya] Added‘rsRVAttributes’ to support querying from attributes from the RV
* [RenderView] Added the ability to Save Image as… with PNGs
* [All] Fixed regression bug introduced in 3.0.10 that disabled UDIM/UVTILEtextures
Version 3.0.10 is now available.
Release Notes
* [Maya] MASHBlendDeformation is now supported while using deformation blur
* [Maya] Fixed an issue where in IPR mode the camera wouldn’t update correctlywhen keyed
* [Max] Fixed bug introduced in 2.6.49 affecting hidden lights
* [Max] Fixed bug introduced in 2.6.49 affecting hidden proxy instanced byForest Pack
* [Max] Fixed crash during IPR when hiding/showing lights
* [Max] Proxy User Data Override + Material Replacement now extracts attributesrequired by the replacement materials, even if not part of the original proxy
* [Max] Added support for Deep EXR output
* [Max] Added support for Multi-part EXR
* [Max] Added missing ‘Smooth UV Boundaries’ option in RS Mesh Parameters
* [C4D] Addressed an issue where stopping the IPR under certain conditionscould lead to a crash
* [C4D] Addressed an issue where certain AOV configurations could lead to crashduring IPR
* [C4D] Addressed an issue where certain IPR settings would become sticky ifRedshift render settings were not present in a scene
* [C4D] Addressed an issue where the VIPR could become stuck in a refresh loopif a Shader Node had key-frames
* [Houdini] Added support for H17.5.425 and dropped support for H17.5.327
* [RenderView] Fixed an issue where post-effects would apply to puzzle matteAOVs
* [RenderView] Fixed a crash on R21 when saving images through the RV
* [RenderView] Fixed a crash when sampling from the buffer with Color Picker
* [All] Fixed bug that could cause a crash when mixing ray-switch shader nodeswith shader node connections that require type conversion
* [All] Fixed bug that could mess up procedural noise and projection nodesafter being applied to proxies with certain vertex attributes
* [All] Fixed bug introduced with the volume grid impriovements in 3.0.09 whichcould make some volume grid layers (like emission) render wrong
* [All] Fixed bug introduced with the volume grid impriovements in 3.0.09 whichcould produce crashes while filling VRAM
* [All] Fixed bug that could produce visual artifacts if the scene containedmore than 4 billion unique voxels
* [All] Now supporting NVLink for geometry data, too (previously only allowedit for volume grid data)
* [All] Increased out-of-core inf loop counter to avoid false positives
* [All] Reduced certain CUDA API stalls around functions that were allocatingGPU memory (which affected interactivity)
* [All] Fixed bug that could ignore the global light samples override when inIPR mode
Version 3.0.09 is now available.
Release Notes

* [Maya] Isolate Selected updated to isolate shaders
* [Maya] Added support for passing user data to Redshift Maya extensions
* [Maya] Added support for assigning user data to Xgen, Ornatrix and Shave
* [Maya] Fixed an issue where instancers wouldn’t render correctly when motionblur was enabled
* [Max] Fixed bug where transform updates for Ornatrix Hair have no effect inIPR
* [Max] IPR improvement: update animated object transforms when moving timeslider
* [C4D] Added experimental support for IPR in the viewport, available throughthe Viewport IPR option in the Redshift * menu
* [C4D] Added support for automatically locking the RenderView to the rendercamera
* [C4D] Added support for ignoring geometry modifications during IPR, throughthe new Freeze Geometry icon in the * RenderView; use this to prevent IPRupdates from frequently changing objects
* [C4D] Added support for previewing Cryptomatte AOVs during IPR in bucketmode, and when rendering to the RenderView
* [C4D] Added a new option in the global preferences to control whether a Maxonsubscription license should be used or * not
* [C4D] Improved the toolbar icon behavior in the RenderView
* [C4D] Addressed an issue where the Cinema 4D Distorter shader could not bebaked
* [C4D] Addressed an issue leading to inconsistent behavior with Save Projectwith Assets under certain conditions
* [C4D] Addressed an issue where certain scene edits might not be reflected inthe IPR under certain conditions
* [C4D] Addressed an issue with the automatic creation of materials fromsubstances in R21, leading to incorrect * channels being sourced
* [Houdini] Fixed an issue with the RenderView click to focus CoC radiusparameter
* [Houdini] Addressed the packed geo instancing in “Centroid” pivot locationmode
* [Houdini] Refactoring of the packed geo multi-thread extraction code to avoidcrashes and hangs
* [Houdini] Fixed some minor memory leaks
* [Houdini] Support of the first material found from the shop_materialpathprimitive attributes while rendering objects * as particles
* [Houdini] Fixed several issues related to the RenderView Click-to-Focusfeature
* [Houdini] Fixed a problem with the dot connector while working with math VOPnodes including two or more outputs
* [Houdini] New REDSHIFT_DEFAULT_SHADER_COLOR environment variable to configurethe default shader color as three float * RGB values
* [Houdini] New REDSHIFT_RV_OPEN_ONLY environment variable that can be set to 1to open the RenderView from the shelf * tool without rendering
* [Houdini] New fast packed geo expansion option in the RS ROP node, Main tab.This feature is useful while rendering * OBJ nodes with a massive amount ofpacked primitives
* [Houdini] Addressed the RenderView default opening size to fit all thetoolbar icons
* [Houdini] New GUI design in all the RSLight nodes, with all the main featuresavailable in a single tab
* [Houdini] Added support for H17.5.391 and dropped support for H17.5.293
* [Katana] Fixed a bug in the cryptomatte user custom IDs processing
* [Katana] New REDSHIFT_DEFAULT_SHADER_COLOR environment variable to configurethe default shader color as three float * RGB values
* [Katana] New option in the RedshiftOutputChannelDefine to configure thechannel data type in the material, beauty and * custom channels
* [Katana] The puzzle matte and motion vectors channels are now exported as RGBwithout the alpha channel
* [Katana] (EXPERIMENTAL) Added support for the XGen and Golaem procedurals
* [RenderView] Select Object from the RS RV frame buffer has been added forMaya. Limited to Mesh objects currently.
* [RenderView] Select Materials from the RS RV frame buffer has been added forMaya.
* [RenderView] Added an overlays for the Click to Focus, Select Object, andSelect Materials modes to know when the modes are active and their controls.
* [RenderView] Added an option to disable the Click to Focus, Select Object,and Select Materials overlays in the Customize menu
* [RenderView] Fixed an issue where the Click to Focus position didn’t alwaysmatch the clicked position
* [RenderView] Fixed a crash on R21 when taking snapshots
* [RenderView] Fixed a crash that could happen when deleting Snapshots
* [RenderView] Fixed an issue where the Pixel Sampler would be blocked fromselecting a region of pixels on the frame buffer
* [All] Now using less CPU memory when loading high-resolution VDBs
* [All] Improved volume grid memory management to allow it to address muchlarger amounts of VRAM. The full-rez Moana cloud is now loadable by GPUs thathave enough VRAM.
* [All] Enabling NVLink for volume grid memory. It’s enabled automatically whenthe GPU memory needed by the volume grids exceeds half of the available GPUmemory.
* [All] Fixed crash bug that could happen if transformation blur was enabledand IPR was running and a mesh obtained motion from being motionless.
* [All] Added workaround for DeepEXR/Cryptomatte out of memory issues
* [All] Fixed issue where, when the OptiX denoiser was enabled, some sceneupdates could force VRAM to be freed and reallocated (which is slow on somecomputers).
Version 3.0.08 is now available.
Release Notes
* [Maya] FixedXgen command-line rendering errors
* [Maya] Fixed an issue when rendering constrained camera objects they were notmatching the viewport
* [Maya] Fixed an issue where selecting objects would refresh IPR with IsolateSelected turned off
* [Max] Fixed issue where 3ds Max thought the scene had changed after startup
* [Max] Extended maximum Refraction IOR on RS Material to 100, to match Maya
* [Max] Texture baking now uses “Dilation” to fill empty space, as we alreadydo in other DCCs
* [Max] Post FX parameters are no longer stored with the scene if Redshift isnot the current renderer
* [C4D] Support for TurbulenceFD in Cinema 4D R21. Requires TurbulenceFDv1.1448 or greater
* [C4D] Addressed an issue in R21 where previews in the material manager wouldnot update under certain conditions.
* [C4D] Addressed an issue where transform changes to an Environment objectwould not be reflected in the IPR when the Use Transform is enabled.
* [Houdini] Added support for op: and opdef: textures in the bokeh imageparameter.
* [Houdini] Fixed a crash if the final rendering resolution becomes negativedue to the overscan settings.
* [Houdini] Addressed the RSLightDome intensity and exposure parameter sliderranges.
* [Houdini] Experimental fix for a crash on exit from several non-GUI tools onLinux, like the new HDAProcessor.
* [Houdini] Addressed an unexpected IPR refresh while selecting the camera nodethe first time.
* [Houdini] Refactoring of the AOVs ROP workflow, that now works referencedfrom the main RS ROP, AOVs tab, not linked to it.
* [Houdini] Improved support of the RenderView Isolate Selected feature,including lights and subnets selections.
* [Houdini] RenderView preferences file renamed to avoid problems between RS2.6 and 3.0 if installed in the same system.
* [Houdini] Addressed the “Redshift_updateIPR” command to don’t start therendering if the IPR is stopped or disabled.
* [Katana] Fixed the viewport clipping of the RS proxy and volume objects inthe viewer.
* [RenderView] Added customization options for the Region render overlay inCustomization > Region > Configuration
* [RenderView] Added a checkbox to apply Color Controls to the alpha channel
* [RenderView] Fixed an issue when selecting and adjusting the Region overlaywas not accurate
* [RenderView] Fixed an issue where Pixel Sampler’s stored pixels were notbeing represented correctly on the frame buffer
* [RenderView] Fixed an issue where selecting the Path edit box for SnapshotConfiguration would be blocked
* [RenderView] Fixed an issue where the Click to Focus CoC Radius circle wouldpersist after releasing Alt+Drag
* [RenderView] Fixed an issue where enabling and disabling Bokeh would causeClick to Focus to not enable Bokeh in Maya
* [RenderView] Fixed an issue where the Maya RS RV’s interactive camerafunctionality would be blocked by Click to Focus, neither can be active at thesame time now.
* [RenderView] Fixed an issue where Color Controls, Color Management, and LUTcould save/load correctly
* [RenderView] Fixed an issue where right clicking isolate selected would lockup Houdini when docked
* [All] Now gracefully handling OptiX 6.5 issues because of out-of-date driversor unsupported GPUs
* [All] Added support for OCIO looks applied to view
* [All] Added new environment variable ‘REDSHIFT_TEXTUREFILELOCKINGDISABLED’ todisable texture file locking; this can help improve performance on OperatingSystems that have slow file locking mechanisms, for when textures have beenpre-converted and are not going to be copied to the local cache.
* [All] Fixed bug that could break ray-switch shader logic when custom AOVs areenabled
* [All] Fixed a proxy inefficiency that would keep unused textures around afterbeing replaced by materials that don’t use them
* [All] Fixed bug that could cause corruption of AOVs when applying the‘secondary ray visibility’ option to custom AOVs
Version 3.0.07 is now available.
Release Notes
THIS VERSION ADDSOPTIX 6.5 SUPPORT. YOU WILL NEED TO INSTALL AN NVIDIA DRIVER NUMBERED 435 ORHIGHER!
* [Maya] Fixed an issue where Bokeh was not applied when the Redshift RenderView enabled Bokeh
* [Maya] Fixed an issue where closing the Redshift Render View would cancelrenders from the Maya Render View or batch renders
* [Max] Fixed a crash using Ornatrix Mesh From Strands modifier
* [Max] Fixed issue where replacing controllers on RS math / color shaders cancrash 3ds Max
* [C4D] Added R21 support
* [C4D] Addressed a regression issue with “Save Project With Assets” fortextures that live in the C4D “tex” folder or the Search Paths
* [C4D] Addressed an issue where certain VertexMap or VertexColor tagmodifications would be detected during IPR
* [C4D] Addressed an issue on OSX leading to the Cinema 4D application menumissing the Preferences and About options
* [Houdini] Added support for H17.5.360 and dropped support for H17.5.258
* [Houdini] Fixed a crash while working with the new Redshift OAVs ROP
* [Houdini] Improved support for the packed fragments instancing
* [Houdini] Fixed a crash in the Redshift Proxy output SOP
* [Houdini] Addressed the unsupported linking between null and dot VOP nodes
* [Houdini] New option in the RS OBJ spare parameters to set the velocityattribute name
* [Katana] Added support for Katana 3.2v1
* [Katana] Addressed the unsupported linking of rgba outputs to float3 inputsin the shader nodes
* [RenderView] Added feature Isolate Selected (currently only available forMaya’s Redshift RenderView)
* [RenderView] Major performance improvements to the Pixel Sampler
* [RenderView] Fixed an issue where sampling an area with the Pixel Samplerwould not draw correctly
* [RenderView] Fixed an issue where the RV would display black on OSX
* [RenderView] Fixed an issue when loading a snapshot it would partically cutoff and appear black
* [All] Now using OptiX 6.5
* [All] Fixed rare bug that could cause a crash when sun-sky shaders are in thescene
* [All] Fixed crash with OptiX denoiser when the unified filter radius was setgreater than 2
* [All] Fixed issue in texture out-of-core streaming system that would ignore‘CPU affinity’ option and potentially hog the CPU
Version 3.0.06 is now available.
Release Notes
* [Maya] Fixed anissue where the Redshift RenderView’s interactive camera occasionally stoppedworking when the camera was unlocked
* [Maya] Fixed an issue where panning with the Redshift RenderView’sinteractive camera feature didn’t scale correctly
* [Maya] Fixed a crash when applying an attribute preset to theRedshiftPostEffects node
* [Maya] Fixed a crash when querying the ‘materialNameList’ attribute ofRedshift proxy nodes
* [Max] Fixed bug introduced in 2.6.40 where deformation blur renders with 3steps after IPR is updated
* [Max] Fixed crash with deformation blur enabled when Alembic vertexvelocities are zero
* [Max] Add denoising support for Render To Texture
* [C4D] Improved the DOF Focus Picker in the RenderView which now adjusts thecamera parameters if an RSCamera tag is present.
* [Houdini] Vertex tangents computed automatically when needed by the objectshaders, even without enabling the option available in the spare parameters.
* [Houdini] Updated the RSLightSun HDA to use the Hosek-Wilkie environment skymodel by defatul.
* [Houdini] Addressed the RS material VOPs dragging into the viewports objectsfeature.
* [Houdini] Addressed the execution order of the “On Created” scripts in the RSvopnet and shop nodes.
* [Houdini] New proxy options to exclude elements inside the file (meshes,volumes, lights or proxies) from rendering.
* [Houdini] Addressed the limitation related to the packed geo instancing in“Centroid” pivot location mode.
* [Houdini] Added support for packed fragments to the packed geo instancingfeature.
* [Houdini] New “Flip Horizontal” option in the RSLightDome.
* [Houdini] Addressed the problem with the hairgen nodes viewport curvescolors.
* [Houdini] Fixed a rare crash while rendering in the viewports with the aborton license fail or on missing resources option enabled.
* [Houdini] Added support for animated objects/matte/lights lists.
* [Houdini] New “Redshift Packed Proxy” SOP node, designed to help whileworking with proxy objects at the SOP level.
* [Houdini] Addressed the shape and color of several nodes (lights, SOPs, etc.)
* [Houdini] Support the RenderView “Render” feature in progressive mode if itis enabled in the ROP node.
* [Houdini] Fixed the camera DOF settings RenderView update while working withlocked cameras.
* [Houdini] New “Redshift AOVs” ROP node that can be linked to the RS ROPs tooverride the AOVs configuration.
* [Katana] Fixed a crash while rendering light AOVs whithout filenames or inpreview mode.
* [Katana] Added support for the mesh lights in the Hydra viewer.
* [Katana] Addressed the proxies solid preview mode in the Hydra viewer.
* [Katana] New “Flip Horizontal” option in the RSLightDome.
* [Katana] Added support for the global proxy materials override from theMaterialAssign node.
* [Katana] The AOVs layer names are now extracted from the RenderOutputDefinenodes, “outputName” parameter, not from the channel name, so you can set anyname with any format for the EXR layer there.
* [Katana] New “light_group” parameter in the RenderOutputDefine node to selectthe light group to be used in this AOV.
* [Katana] “Auto” light_group mode to build all the light groups AOVs from asingle RenderOutputDefine node appending the light group name, that was the oldbehavior.
* [RenderView] Compairison view using snapshots with “Apply post effects”enabled will now display the snapshot’s post effect settings on thecorresponding A / B side
* [RenderView] Bokeh controls have been added to the display tab
* [RenderView] Dragging while in Click to Focus mode will now update the FocusDistance
* [RenderView] While in Click to Focus mode holding ALT and dragging will allowyou to adjust the CoC Radius
* [RenderView] Added the “Remove” option to the snapshots right click menu
* [RenderView] Fixed an issue where deleting a snapshot would not delete thefile on disk.
* [RenderView] Fixed an issue when using Interactive Camera controls in Maya itwould cause the RV to lose focus
* [RenderView] Fixed an issue where auto-loading snapshots mistakenly loadsimages from the working directory if no snapshots directory is configured
* [All] Added -oif (override image format) option to redshiftCmdLine
* [All] Fixed bug where cryptomattes rendered using redshiftCmdLine would notcontain the correct manifest
* [All] Fixed bug that would cause certain global rendering options to get‘stuck’
* [All] Fixed rare/obscure bug that could cause weird shadow results whencoating transmittance is enabled on RSMaterial
* [All] Fixed issue that would cause corrupt baking when sampling optimizationsare enabled
* [All] Fixed rare bug that could cause a crash when more than 32 uv attributesare applied to a mesh

Version 3.0.05 is now available.
Release Notes
* [Maya] Fixed bugthat could cause vertex or particle attributes to be dropped when custom AOVsare output
* [Max] Fixed bug where Cryptomatte render element is ignored when renderingwith Backburner
* [Max] Fixed potental crash for material preview using custom sample object inMaterial Editor
* [Max] Fixed issue where material preview would appear black for custom sampleobject after modifying the material
* [Max] Fixed issue where rotating custom sample object in Material Editor hadno effect
* [C4D] Improved the UI for Direct AOVs which now shows the effective outputpath
* [C4D] Addressed an assertion error relating to MoGraph attributes
* [C4D] Addressed an issue where deleting a Sun/Sky Rig during IPR could leadto a crash under certain conditions
* [Houdini] Fixed a problem with the Houdini native viewports render regiontool and the Cryptomatte AOV
* [Houdini] Fixed a problem with the Instance OBJ transformations when Redshiftis installed
* [Houdini] Redshift is now available as a renderer in the renderingpreferences
* [Houdini] Initial support for the Houdini Material Palette (requires Houdini17.5.306 or later)
* [Houdini] Added the automatic RenderView preferences save/restore to filefeature
* [Houdini] Now the scene extraction can be aborted using the “Esc” key; thishappens after the current objects being extracted are done
* [Houdini] New Redshift RenderInfo panel, including the rendering memorystatistics and the Redshift log
* [Houdini] Added the HScript “Redshift_openRenderInfo” command to open theRedshift RenderInfo tool as a floating window
* [Katana] Added support for custom monitor drivers
* [Katana] The fileInput type widgets are now assetIdInput widgets to supportthe Asset API
* [Katana] Added Hydra viewer support for the strands, proxy, volume and RSlights objects
* [All] Fixed potential issue with autocrop not working properly with regionrenders
* [All] Fixed bug that could produce incorrect bounds during scenepreprocessing and make rendering slow
* [All] Fixed bug that could cause random ‘misaligned address’ GPU crashes
Version 3.0.04 is now available.
ReleaseNotes
* [Maya] Fixed bug that caused unpredictable cryptomatte ids for Xgen,Ornatrix and Shave
* [Max] Fixed bug where the Render Default Lights setting was ignored whenstarting/resetting IPR
* [Max] Fixed bug where changing the Render Default Lights setting did notupdate IPR
* [Max] Fixed bug where an object with disabled motion blur can be rendered atthe wrong time step
* [Max] Increased Fisheye FOV limit to 360 degrees
* [Max] Removed 100-pixel limit for Max Motion parameter in Motion Vectors AOV
* [C4D] Addressed issue where DOF focus picking would not work correctly undercertain circumstances
* [Houdini] Added support for H17.5.293 and dropped support for H17.5.173
* [Katana] Added the support of the “*” and “?” wildcars in the proxy filesmaterial overrides
* [All] Fixed bug that could cause a random assert when rendering with AMMenabled, especially when rendering with multiple GPUs
* [All] Fixed bug that could cause light group AOVs to contain garbage
* [All] Fixed bug that could cause random artifacts when rendering with ICP GIor point-based SSS
Version 3.0.03 is now available.
ReleaseNotes
*[Max] Fixed bug that caused a loss of horizon detail for Pure Ocean geometry inPhoenix FD
* [Max] Added PostFX output switches for Max Framebuffer, effective when RenderView is disabled and not outputting to file
* [Max] PostFX CPU render is no longer applied to Max buffers when Render Viewis enabled and not outputting to file
* [RenderView] Click to Focus added to the Redshift RenderViewer
* [All] Fixed rarely occuring bug that could produce line artifacts when volumegrids intersected with each other
* [All] Fixed VRAM freeing bug that could produce crashes with OptiX/RTX
* [All] Fixed bug that could make IPR sluggish when OptiX/RTX was enabled -even when camera was simply moving
* [All] Fixed bug that could cause AOV error “Bad diffuse AOV offset!” whenusing certain AOV combinations
Version3.0.02 is now available.
Release Notes
* [Maya] Added themel script command “rsNodeMonitor” with the flags -enable, -disable, and -stopto reduce FPS slowdown after loading Redshift
* [Maya] Add Redshift script path to PYTHONPATH programmatically if it’s notthere; this works around python errors when PYTHONPATH is defined at the systemlevel
* [Maya] Fixed bug that prevented Redshift materials from appearing in the“assign favorite material” list
* [Maya] Fixed bug that prevented PostFX attached to camera from being usedautomatically when rendering from said camera
* [Max] Fixed crash related to rendering objects with no geometry
* [Max] Fixed bug that could cause crash when starting IPR before Render Viewis first opened
* [Max] Fixed bug where Render View state was not restored from a scene whenRender View is first opened
* [Max] Fixed bug where loaded snapshots display black if nothing has yet beenrendered in Render View and Post FX is enabled
* [Max] Added Redshift Toolbar
* [Max] Remove spin-waits to reduce CPU usage while rendering
* [Max] Addressed some rare edge-cases that can corrupt rendering state
* [Max] Render View render info is now updated for IPR
* [C4D] Added support for disabling specific Substance Assets
* [C4D] Improved support for user attributes in Crypromatte AOVs
* [C4D] Addressed a viewport/interactivity performance issue on OSX
* [C4D] Addressed an issue where hidden or disabled custom particle objectswould still be allocated in the distribution
* [C4D] Addressed a regression issue where time-dependent nodes were nottriggering an IPR update
* [Houdini] Fixed an issue with the RenderView camera selector listinitialization.
* [Houdini] Addressed a problem with the proxy sequences preview SOP when aproxy frame is not available.
* [Houdini] Added the support of the areasize parameter in the RS mesh lights.
* [Houdini] Addressed the automatic creation of the RS OBJ spare parameters inthe instance and hairgen OBJ nodes.
* [Houdini] Addressed the RenderView PostFX behavior with the additional beautyAOVs, that should have this feature diabled.
* [Houdini] Added support for tessellation/displacement to the RS strandsobjects.
* [Houdini] Fixed a bug related to our plugin that was crashing other ROPs(like the OpenGL ROP) if rendered from hython.
* [Houdini] The “Redshift_about” hscript command now also returns the aboutinformation if called from hython.
* [Houdini] Added an invisible “vm_picture” parameter to the RS ROP node linkedto “RS_outputFileNamePrefix” to try to improve the TOP ROPFetch node support.
* [Katana] The RedshiftRenderInfoDump tool has been updated to export somebasic information about the Redshift shaders.
* [RenderView] Added the ability to store RenderView options in Snapshots notesthrough Customize > Snapshots > Notes > Render Options
* [RenderView] Added the ability to select from a list of Render Options toinclude in Render Info > Format from the right-click prompt
* [RenderView] Fixed an issue where snapshots could appear all black if youdidn’t render once first
* [RenderView] Fixed an issue where pressing Enter after changing the name of asnapshot could occasionally cause a crash
* [All] Fixed bug that could produce shading artifacts on hair meshes whenusing point-based SSS
* [All] Fixed visual artifact bug with ray traced SSS on hair meshes
* [All] Fixed bug that could cause AOV corruption when translucency/diffuseback-faced lighting is enabled
* [All] Disabled raw AOV output for AOVs that have secondary ray visibilitythrough refraction/transparency
* [All] Fixed bug that could negatively affect rendering performance undercertain circumstances, compared to 2.6
* [All] Fixed light group AOV glitch bug and numerous AOVs bugs relating to thenew secondary ray visibility option
* [All] Fixed bug that could cause corrupt-looking indirect lighting when manyrays are shot
* [All] Fixed ancient bug that could knock out puzzle-mattes visibility throughreflections/refractions when there are many puzzle-mattes enabled
* [All] Fixed bug that could cause volume and puzzle-matte AOVs to appear noisy
* [All] Fixed some OptiX (RTX) memory leaks
* [All] OptiX (RTX) out of memory failures will now fall back to legacy CUDAray tracing
Version 3.0.01 is now available.
Release Notes
* [Max] Increased max trace depths from 16 to 63
* [C4D] Added a Tint Texture option to RSLights.
* [C4D] Fixed issue that could produce initialization or shutdown crashes whenTurbulenceFD is also installed
* [All] Increased shader trace depth overrides max to 63
* [All] Fixed bug that could cause corrupt renders when Automatic MemoryManagement is enabled
* [All] Fixed bug that could cause rays to be lost under certain circumstances
* [All] Fixed hair MPW issue with OptiX/RTX
* [All] Fixed initialization crash in OptiX denoiser which was incorrectlytrying to use less-than-5.0 compute capability GPUs
* [All] Removed the new ‘Secondary Ray’ option from Refraction AOVs, as it wascausing problems and shouldn’t have been there in the first place
* [All] Fixed bug that prevented indirect lighting AOVs from showing up throughrefractions/transparencies
* [All] Fixed bug that could have produced noisy/dark lighting AOVs throughrefractions/transparencies
* [All] Fixed ancient bug that could cause premature reflection trace-depthtermination when materials have overridden trace depths
   
Version 3.0.00 is now available.
Release Notes
* Initial 3.0 release. Please read this for info: https://www.redshift3d.com/forums/viewthread/25296/

回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

QQ|Archiver|手机版|小黑屋|人人秀精彩

GMT+8, 2025-4-10 09:44 , Processed in 0.144597 second(s), 23 queries .

Powered by Discuz! X3.4

Copyright © 2001-2020, Tencent Cloud.

快速回复 返回顶部 返回列表