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[Redshift] Redshift Version 3.0.51 is now available 5 August 2021 08:34 AM

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MAXX 发表于 2021-8-6 11:48:25 | 显示全部楼层 |阅读模式
Version 3.0.51 is now available.png

Version 3.0.51 is now available.
This build includes plugins for Cinema 4D, Maya, 3ds Max, Houdini, Katana, Softimage and Blender
Redshift 3.0 versions on Windows and Linux require recent or the latest NVidia drivers! These versions contain OptiX7 support which is part of the NVidia driver
Redshift 3.0.45+ / Metal requires macOS Big Sur 11.3 or higher. If you get unexpected “License Mismatch” errors, you need to update your macOS
[tr]Click here for online documentation[tr] (including setup instructions)
[tr]Click here for Trello page[tr] (to see what devs are currently working on)
[tr]Please see [tr]this post[tr] for information regarding trace depth compatibility with 2.6 scenes.
[tr]Please see [tr]this post[tr] for information regarding changes to shading technology, if you are upgrading from versions prior to 3.0.18.
[tr]Please see [tr]this post[tr] for information regarding changes to our DeepEXR/Cryptomatte technology in 3.0.31.
[tr]*Please read this[tr] for general info on 3.0 releases.
Release Notes
[tr]IMPORTANT NOTE! Version 3.0.46 introduced new color management features that in certain cases may change the look of existing scenes. See:https://www.redshift3d.com/forums/viewthread/38097/
[tr]IMPORTANT NOTE! Version 3.0.46 introduced filtering changes which might slightly change the look of renders for some 3d apps. See: https://www.redshift3d.com/forums/viewthread/37821/
IMPORTANT NOTE! There is a known critical issue with Redshift for Cinema 4D R21 when running on High Sierra/CUDA. We are still investigating this issue.
[tr]* [Maya] New Render Settings UI with Basic and Advanced modes
[tr]* [Maya] Command line rendering of legacy scenes in Maya 2022 now initializes the global PostEffects node correctly
[tr]* [Maya] Applied workaround in Maya 2022 where the colorManagementPrefs command was returning incorrect results in batch mode
[tr]* [Maya] When doing Maya batch renders of legacy scenes the color spaces are now upgraded correctly
[tr]* [Max] New Render Settings UI with Basic and Advanced modes
[tr]* [Max] Fixed an issue with Deadline related to storing “$OCIO” as the default OCIO config file name
[tr]* [Max] Fixed a bug in RS Bitmap that causes excessive loading of bitmaps into memory when loading a scene
[tr]* [Max] Fixed a bug where Redshift Color Picker and color swatches were still applying Redshift’s color management when Redshift is not the current renderer
[tr]* [Max] Fixed an issue rendering Drop Proxy objects from the AXYZ Anima plugin
[tr]* [Max] Fixed an issue rendering SiClone, Scatter and Disperse objects from SiNi Software plugins
[tr]* [Max] Improved handling of 3ds Max gamma settings in Redshift Color Picker when Redshift is not the current renderer
[tr]* [Max] RS Bitmap now updates viewport / material editor preview when the file changes
[tr]* [Max] Scene Converter v0.31: fixed errors converting Bitmap with gamma value set to #default - now handled same as #auto
[tr]* [Houdini] New Render Settings UI with Basic and Advanced modes
[tr]* [Houdini] Fixed a problem with the light linking and tracesets updating in the instancefile proxies
[tr]* [Houdini] Fixed a PE/PostFX performance problem in the viewport IPR rendering and in the PostFX COP node
[tr]* [Houdini] New environment variable “REDSHIFT_RV_FORCEDARKTHEME=1” used to force the dark theme of the RenderView and FeedbackDisplay in any Houdini GUI color config
[tr]* [Houdini] Removed the obsolete “Random Pattern Frame ID” render option
[tr]* [Houdini] Altus denoising bypass if the option to save the additional buffers is enabled
[tr]* [Hydra] New Render Settings UI with Basic and Advanced modes
[tr]* [Hydra] New option in Redshift->Globals to disable the default light
[tr]* [Hydra] Improved the PE/PostFX viewport rendering performance
[tr]* [Hydra] Improved support for light linking on instances
[tr]* [Hydra] Addressed the live updating of the sun/sky light enable state
[tr]* [Hydra] Added support for the light LOP “angle” parameter to the distant, IES and sun/sky lights
[tr]* [Hydra] Fixed a denoising crash related to the material AOVs
[tr]* [Hydra] Addressed a rare multi-thread scene extraction problem related to missing assets while rendering sequences
[tr]* [Katana] New Render Settings UI (Advanced mode only)
[tr]* [Katana] Addressed the instance source xform incorrect behaviour in the instance arrays
[tr]* [Katana] Fixed a crash in scenes including several instance arrays referencing the same instance source
[tr]* [Katana] New option in the RedshiftRenderSettings node to enable/disable the multi-thread scene extraction feature
[tr]* [Katana] Improved the PE/PostFX live rendering performance
[tr]* [Blender] Added support for OSL
[tr]* [Blender] Added support for ‘image sequence’ as texture
[tr]* [Blender] Added support for Blender native ‘generated’ image( the classic UV grid..)
[tr]* [Blender] Added support for UDIM textures
[tr]* [RenderView] Added options file save options for HDR and LDR images to File > Options
[tr]* [OSL] Fixed bug that could cause OCIO color spaces to be ignored when using the built-in color transform functions
[tr]* [All] Fixed bug that could cause hdr textures initially using ‘sRGB’ color space to have a stuck color space, even after changing it
[tr]* [All] Added new scalar ramp shader
[tr]* [All] Fixed bug that would prevent some proxy texture shader nodes from being upgraded to OCIO color space
[tr]* [All] Improved the quality of shadow and light texture sampling - this fixes numerous bugs related to overly blurry-looking textured shadows and weird ‘specular-like’ fringing effects on beveled objects
[tr]* [All] Improved the quality of dome light sampling during progressive rendering



2021年8月5日08:34
版本3.0.51现已可用。
这个版本包括电影4D,玛雅,3DS MAX,Houdini,Katana,Softimage和Blender的插件
在Windows和Linux上的RedShift 3.0版本需要最新或最新的NVIDIA驱动程序!这些版本包含OptiX 7支持,这是NVIDIA驱动程序的一部分。
红移3.0.45+/金属需要MacOS大SUR 11.3或更高。如果出现意外的“许可证错配”错误,则需要更新MacOS。
[tr]点击此处获取在线文档[tr](包括安装说明)
[tr]点击这里获取Trello页面[tr](看看DEVS目前在做什么)
[tr]请看[tr]这个职位[tr]有关跟踪深度与2.6场景的兼容性的信息。
[tr]请看[tr]这个职位[tr]有关更改阴影技术的信息,如果您正在从3.0.18之前的版本升级。
[tr]请看[tr]这个职位[tr]有关我们在3.0.31中对DeepEXR/Cryptomatte技术的更改的信息。
[tr]*请阅读[tr]有关3.0版本的一般信息。
[tr]
发行说明
[tr]重要的音符!版本3.0.46引入了新的色彩管理功能,在某些情况下可能会改变现有场景的外观。见:Https://www.redshift3d.com/forums/viewthread/38097/
[tr]重要的音符!版本3.0.46引入了过滤更改,这可能会稍微改变一些3D应用程序的呈现外观。见:Https://www.redshift3d.com/forums/viewthread/37821/
重要的音符!有一个众所周知的关键问题,红移电影4D R21时运行在高塞拉利昂/数据自动化系统。我们仍在调查这个问题。
[tr]*[Maya]具有基本和高级模式的新呈现设置UI
[tr]*[Maya]Maya 2022中遗留场景的命令行呈现现在正确初始化全局PostEffect节点
[tr]*[Maya]在Maya 2022中应用解决方法,在该方法中,色彩管理Prefs命令在批处理模式下返回不正确的结果
[tr]*[Maya]在处理遗留场景的Maya批处理时,颜色空间现在得到了正确的升级
[tr]*[MAX]具有基本和高级模式的新呈现设置UI
[tr]*[MAX]修正了与将“$OCIO”存储为默认OCIO配置文件名相关的最后期限问题
[tr]*[MAX]修复了RS位图中的一个错误,在加载场景时会导致位图过度加载到内存中
[tr]*[Max]修正了一个错误,即红移、颜色选择器和色标仍然在应用RedShift的颜色管理,而RedShift不是当前的渲染器
[tr]*[MAX]修正了从AXYZ动画插件中呈现DROP代理对象的问题
[tr]*[MAX]修正了从Sini软件插件中呈现SiClone、分散和分散对象的问题
[tr]*[MAX]改进了在RedShift不是当前渲染器时红移颜色选择器中3DS MAX伽马设置的处理
[tr]*[MAX]RS位图现在更新当文件更改时查看端口/材料编辑器预览
[tr]*[MAX]场景转换器v0.31:固定错误,将伽马值设置为#默认值的位图转换-现在处理与#AUTO相同
[tr]*[Houdini]具有基本和高级模式的新呈现设置UI
[tr]*[Houdini]修正了Inancefile代理中的光链接和跟踪更新问题
[tr]*[Houdini]修正了视口IPR渲染和PostFX COP节点中的PE/PostFX性能问题
[tr]*[Houdini]新环境变量“redShift_RV_FORCIC RKTHEME=1”,用于强制在任何Houdini GUI颜色配置中播放RenderView和Feedback Display的暗主题
[tr]*[Houdini]删除过时的“随机模式框架ID”呈现选项
[tr]*[Houdini]如果启用了保存额外缓冲区的选项,则Altus去噪旁路
[tr]*[Hydra]具有基本和高级模式的新呈现设置UI
[tr]*[Hydra]RedShift->Globals中禁用默认灯的新选项
[tr]*[Hydra]改进PE/PostFX视口渲染性能
[tr]*[九头蛇]改进对实例光连接的支持
[tr]*[九头蛇]解决了实时更新太阳/天空光线使能状态的问题
[tr]*[九头蛇]增加了对远距离、IES和太阳/天空灯的光点“角度”参数的支持
[tr]*[九头蛇]修复了与材料AOV相关的去噪碰撞。
[tr]*[Hydra]在呈现序列时解决了一个罕见的与丢失资产相关的多线程场景提取问题。
[tr]*[Katana]新的呈现设置UI(仅高级模式)
[tr]*[Katana]处理实例数组中的实例源xform错误行为
[tr]*[Katana]修正了场景中的崩溃,包括引用同一个实例源的几个实例数组
[tr]*[Katana]RedshiftRenderSettings节点中启用/禁用多线程场景提取功能的新选项
[tr]*[Katana]改进PE/PostFX实时绘制性能
[tr]*[Blender]增加对OSL的支持
[tr]*[Blender]增加对“图像序列”作为纹理的支持
[tr]*[Blender]添加对Blender本机“生成”图像的支持(经典的UV网格.)
[tr]*[搅拌机]增加对UDIM纹理的支持
[tr]*[RenderView]为HDR和LDR图像添加选项文件保存选项到文件>选项
[tr]*[OSL]在使用内置颜色转换函数时可能导致忽略OCIO颜色空间的固定错误。
[tr]*[所有]修复错误,可能导致最初使用“sRGB”颜色空间的HDR纹理有一个卡住的颜色空间,即使在更改后也是如此。
[tr]*[全部]增加新的标量坡道着色器
[tr]*[所有]修复错误,防止某些代理纹理着色节点升级到OCIO颜色空间
[tr]*[所有]改进了阴影和光纹理采样的质量--这修复了与过度模糊的纹理阴影和奇怪的“镜面状”边缘效应有关的许多错误。
[tr]*在渐进式绘制过程中,提高了穹顶光采样的质量。

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